A key difference: You can acquire a couple of invinsible pods that you can either have up front to protect you or circling you to home in on enemy shots (you have to pick a style when you first start the game). I went with the "smart" formation and it worked pretty well. Certainly helped keep me alive! The play area in Varth is quite large, bigger than the visible display, so the screen scrolls to the sides with you as everything moves forward. That's not my favorite but it works alright and means there can be a lot of bad guys on screen at a time. The game is also really long, coming in at 30 stages (I did not play them all; had to have time to type this up!).
Varth is a really solid shmup. Capcom had had years of practice by that point and it shows. Plus Yoko Shimomura helped with the soundtrack, so you know that's good!
I remember liking this.
I always get Varth mixed up with Konami's Quarth.
Haha, they're both pretty funny names
aw yeah.... that's some bullet hell!
I wouldn't say it quite gets to bullet hell but the pods do allow them to throw more bullets up than earlier games
I wonder if Apple or Google planes will be fighting the Amazon Squadron in 2023.
Bahahaha!
...good question 

