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Deadpool Defeated and Others
Published on May 10, 2018 2:35 PM
5 minute read
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Something I've learned in the last few days is that sometimes a game seems bad when you haven't used all the tools given you in the game. I've discovered that games are actually very complex and difficult to master. It often is, after a first playthrough and into a second, that I really come to grips with everything a game can do. My failures the first time around are solved in subsequent plays. Case in point, Deadpool. Details in the following notes. 

Deadpool: I replayed the final chapter yesterday focuing particularly on the momentum system, that is, the super moves. I found them extremely helpful. I don't know why I avoided their use the first time around except that maybe I just like the physicality of stringing combos with conventional attacks. The super moves often stun enemies which you can then perform an execution move on them before their health has really been affected. It made the final fight much more manageable, though still not easy.

I felt confident enough after that win on the easiest difficulty to go it again on Veteran difficulty, the one I completed 99% of the game on my first playthrough. I beat it and was really satisfied. The game is great, though I stil hate those machine gunners - most unfair.

I looked up High Moon Studios, devs on the game, and realized they made another game I loved, Darkwatch for the orginal Xbox. They also made the good Transformers games. Too bad they seem to have gone the way of Raven Software and are now working on aspects of bigger games like Destiny and COD. I'd like to see what they would do with a new property. 

I started an Ultraviolent run of Deadpool but about halfway I got burned out and stopped. I was making progress though and got a few achievements I missed. Mark tried it too but he's got some issues with games with repetitive button mashing, and had to stop about half way through. 

Also, Nolan North (voice of many including Drake from Uncharted) does Deadpool and is great. I thought it was the movie actor for most of it. 

Beyond Good & Evil: I reluctantly, as part of my list of shortest games, returned to this thinking I would be bored on this my third attempt to finish it, but I got sucked in by its charm. I rage quit however over a stealth moment in the Factory. The camera is ok, but sometimes you can't fully see all the guards you're trying to kick in the back. I'd get one, and the other, who I couldn't see clearly, would get me. Five or six times of that and I was done. I can be very patient with action games, but stealth drives me loony. I'll try again sometime. I love 99% of this game. I can't wait to see Beyond Good & Evil 2 when it comes out. 

Breakdown: This original Xbox game went backwards compatible on Xbox One last month. It has been in my collection for years and I finally got to it. This is a Japanese game that, unusually, focuses on first person perspective. I experienced eating a hamburger and throwing up in first person. What a novelty for 2004! It's not something anyone does in first-person games today either. But that overwith, I was given a gun and had to escape a holding facility. I shot some guys, looted them for k-rations and ammo and shot some more. I ran out of ammo pretty quickly and tried to fight hand-to-hand, only, I kept getting shot. You're taught a bunch of fist fighting moves, backflips and side rolls in the beginning but these seemed useless in front of assault rifle armed guards. I got killed, and killed again. What I needed was a dash move to close the distance fast and do the fist fighting this game is really all about. Maybe I should've side rolled a few times? I don't know, but I didn't get it this first time. I've heard the story is really original and interesting. Maybe I'll try it again sometime. 

Eat Lead: The Return of Matt Hazard: I've been wanting to play this a long time, ever since I watched Mark play it years ago. It seemed like a hilarious riff on the FPS macho hero genre. I was wrong. It's a 3rd person cover shooter with very bad aiming controls and, so far, not that funny. I fought tooth and nail with the crosshair in this game. Every time you come out of cover the cross-hair is somewhere you didn't expect it. Sometimes I'd get it and pop out of cover and quick kill someone like you do quick-scoping in a FPS, but most of the time I'd spray bullets everywhere but the enemy. There's recoil on the machines guns that's infuriating. I'm on medium difficulty and almost nothing but headshots brings enemies down. I'm fighting through it though to get to the humor which I know is there somewhere.

Another thing is not clear, objectives. In one boss fight I fought for what must've been an hour, unlocking probably all the gun related achievements in the process, before I realized I had to hit three terminals to open exploding barrels below the boss's platform. Maybe my helper in my earpiece told me so, but I must've missed it. An arrow or highlight would've been helpful during this furious firefight. 

That was yesterday. I have God of War now from the library, so I may start that or try and finish Matt Hazard. I'm reluctant to leave a game mid play as I could easily have to relearn the strange skills I acquired to shoot properly in that game. 

Comments
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Posted on May 10, 2018 8:38 PM

There are definitely a lot of button combinations I never try in video games the video games themselves will assume I've been practicing all along.

BG&E: Still need to play my copy, but frustrating stealth is a turn-off.

Yakuza 6 allows you to switch to first person and I didn't even think how that was weird for a Japanese-made game.

Matt hazard sounds like an older title?

Posted on May 11, 2018 2:30 PM

There's actually quite a lot that games throw at you. Sometimes I think they should be simpler. Like God of War's menu system is so darn complex. So many things you can adjust. It's like overwelming. Am I playing a game or designing a database from scratch? 

I've heard that the Japanese have an issue with dizziness in first person games. However, I was getting dizzy in Breakdown. Every time you did a side dive roll the screen would rotate 360 degrees. Yikes. 

Eat Lead: The Return of Matt Hazard is from 2009. Had cover controls from 2002 though. 

Posted on May 12, 2018 6:03 PM

I just mean when there's a Zelda puzzle I can't figure out and I go, "oh, you can press up and B at the same time to do THAT. Well, I would have had this solved ages ago." But the focus on boring menus, which is a side effect of everything wanting to have "RPG elements" is something I am 100% with you on. Make the upgrades action moves and let me play the damn game. It reminds me of people who wanted to adjust every last stat before playing a round of Madden. 

I've heard the same. I wonder why.

That's newer than I was thinking, but I guess I haven't yet fully accepted it's been a decade since 2008.

Posted on May 13, 2018 2:07 PM

That's the thing, when you approach a game, you assume it's easy to learn, actually, no learning required. It's there to entertain you, so you don't even look for a manual or list of possible moves and control scheme. Then you get stuck and say WTF! Sometimes I think I've been learning something as hard as calculous this whole time I've been playing games. 

Posted on May 11, 2018 2:27 AM

The good Transformers games?  You mean like Fall of Cybertron?  That one was really good!  I don't usually play those kinds of games and I played through Fall of Cybertron all the way.  That's how much I liked it.

The bad stealth sections is what kept me from beating Beyond Good & Evil as well.  The game really doesn't do stealth well, yet nobody seems to address that problem when talking about the game.  That's why I don't like it as much as most others do.

I bought that Eat Lead game on sale for my brother Jeff.  It was good for a chuckle or two, but I don't think we ever finished it.

Posted on May 11, 2018 2:25 PM

Yea, Fall of Cybertron but it's only on current systems in Australia for some bizarre reason, and it's not backwards compatible with Xbox One either. Darn it. 

If the camera was a little better in some of the stealth areas, I might've gotten to the end. I loved everything else about the game. 

Deadpool was way funnier and way better. 

Posted on May 11, 2018 1:15 PM

I hate required stealth in non stealth games.  Makes me want to smoke crack.

Posted on May 11, 2018 2:21 PM

As long as the sequences aren't that long. The one in Beyond Good & Evil just kept going. I frickin' hate sneaking around.

Posted on May 11, 2018 4:19 PM

I used to like those splinter cell games.  But i got tired of stealth

Posted on May 12, 2018 1:32 AM

I've heard they are great, and was always curious about them. Maybe I'll try one just once. 

Posted on May 14, 2018 2:51 AM

Yeah I've never beat bg&e for the exact same reason... ''twas the era for terrible stealth though.

 Should replay dead pool sometime.

Posted on May 14, 2018 2:30 PM

I got past that Factory level the first time I played it. I guess I was just impatient this time. 

I'm still thinking about Deadpool. Want to play it again and finish it on Ultraviolent. Deadpool 2 in the theaters this friday!!!

Posted on May 14, 2018 9:38 PM

Wait, we get Deadpool 2 before you guys? Comes out tomorrow for us. Taking my partner to see it for her birthday.

Posted on May 15, 2018 1:48 PM

I think the earliest for us in Thursday midnight, the 17th. I'll see it Friday or maybe Saturday. 

Posted on May 17, 2018 4:48 PM

I really should continue with Deadpool especially with the next flick coming out. 

As for the games topic, folks who tend to rely on one or two moves early on in a game and make progress don't like to mix it up with new moves, but when they get passed this, the game opens up. I like to rely on "go-to's" and it takes awhile to warm up to other moves/features. It happened to me last night when I was playing Riptide Renegade on the Switch. Up until a certain point, I relied on a couple of moves to get me to the next section until I was forced to mix it up, add some new tricks and once my hand was forced, the game got easier because I was more open to learning new skills. 

Posted on May 18, 2018 2:50 AM

The game is very funny. Well written. Lots of little innovative things in it too. Like when you meet a new Marvel character you have a brief moment when you have the option to watch a short montage that explains who the character is. I also like that it reminds you about certain achievements. Cool stuff. 

Some games are like training grounds for the skills they give you. If you don't use them all, it gets harder than it's supposed to be.