Still obsessed, and so is my friend, with Borderlands 3 and the last few achievements, but I got in a half-hour or so of Walking Dead: A New Frontier for a Game Pass quest.
Borderland 3: I finally got the achievement for extracting 100 pieces of gear from the Arms Race mode. My friend and I have been replaying Arms Race over and over. The more I play it the more I like it. You have to hunt for your gear as you fight and avoid the coming wintry storm until you are forced into an area where you fight a boss.
I have one more achievement to put the game back at 100% completion and that is to find 50 mysterious Eridium piles. I managed to acquire the artifact needed to see them and found a few in places other than Jacob's Manor. So I think they will spawn anywhere there is usually a normal Eridium pile. Once I'm finished with Arms Race, or rather my friend is, I'll hunt those down like a labrador retriever looking for a duck.
Waling Dead: A New Frontier: I played until the main character meets Clementine and enters a town in the post-apocalyptic zombie/walker/muertes world. I only had to make 12 choices for the Game Pass quest but I kept going because it was interesting. I think I'll keep this around in case I need some achievements.
That's all.
My brother played that entire Walking Dead series, and I watched a lot of it. They're only sort of games, but the stories, characters, and mood are SO good.
I've come to like them a bit as a casual break from other stuff.
I know Walking Dead was the game that put TellTale on the map, but I think it also ultimately led to their downfall. Before then, TellTale made TRUE point and click adventures, and some really good ones, too, starring characters I liked such as Sam & Max and Wallace & Gromit. But after Walking Dead, all they made were 'follow your nose' adventures. But for a few years, TellTale was one of the coolest companies I had the pleasure to work with as a reviewer.
Weren't they all "follow your nose" adventures? It was a novel idea and made games more like tv shows, but it ran its course much like toys-to-life games.
But, thinking about it a little more, their episodic structure was adopted by a lot of games, and so it's less like it "ran its course" than its ideas were just subsumed into other game genres.
I do remember the absolutely rabid interest in Telltale games when they became popular. One of those award shows showcased them a lot one year.
