I was really disappointed in this game. I honestly felt that the multiplayer was uneventful and very slow paced. I just couldn't get into it. I have logged weeks into Modern Warfare 2 & 3, but Ghosts just felt like it was missing something. Hopefully Titanfall will bring back some of what made Modern Warfare enjoyable to play.
I played the demo which was the first level..... unbelievably boring and awful. The story was just so stupid.
I can't say I completely agree with your take on this game for a few different reasons. I am probably one of the biggest advicates of NFL Blitz over time, as it is one of my favorite games ever. At first glimpse, I was not a huge fan of this game mainly because I compared it to Blitz 2000. Blitz 2000 was easily the best title of the Blitz series, so this was an unfair stand point for me to rate this game.
When I finally decided to let go of the idea that this game could compare to Blitz 2000, I found myself beginning to appreciate the game a little more. As I played more frequently, I got used to the controls and adapted to the differences. While there are many things in this version that I could pick at and change to enhance the quality of the gameplay, I still think the game was done pretty nicely.
I know you have some problems with the idea of a small playbook, but I actually prefer a small playbook because that's what NFL Blitz has always had. If you go back to the original title, the playbook was tiny. It wasn't until Blitz 2002 where the playbook expanded. All of these plays are designed so that the user has to create some originality in order to move the ball down field. This allows the game to become a lot more challenging where the users have the opportunity to develop some skills. Having a larger playbook would remove a lot of the strategy involved in the game in my personal opinion. There would be a lot less creativity.
Another thing I disagree with you on is the concept of punting. Just because games have decided to try and make punting more realistic doesn't mean it belongs in NFL Blitz. The point of NFL Blitz is not to punt, ever. There's a reason why a first down is 30 yards rather than 10. That reason is because of how easy you can gain large amounts of yards on each play. If punting was so easy, then more people would do it, causing the game to be much less exciting. Going for it on 4th down has always been an exciting aspect of the game regardless if you are on offense or defense.
In all, this game is still a great arcade football game, easily better than the terrible attempts of games such as Madden Arcade. This game is also only $15 rather than the $60 that Madden commands. In my opinion, for $15 you are definitely getting your money's worth.
One thing they definitely need to fix with some type of update is the respawn during online play. I can't begin to explain the amount of times I have respawned either on top of something exploding, or in front of an enemy. Other than this issue, there isn't too many other problems I noticed. The knifing is somewhat terrible, but it doesn't affect the gameplay enough to complain about.
I really hope EA does not ruin the series, one of my favorite games ever.
If there is no snaking, I do not want to play.
Really hope they go back to the DS version, it doesn't seem like it will be with the underwater tracks.
They added a few new features to the cover up system. If you were covered behind a rock, the game allows you to jump over it and kick your opponent in the face which stuns them. Then you just pull out your shotgun and 1 shot kill them. This made the cover system a little better but still not enough to make the game any less boring.
I also don't feel there is a deep strategy involved when playing online which may also be a reason to why I got sick of it so quickly.
My main issue with Gears of War, not that it's a bad game at all, is just that it gets boring. While there are different game modes to choose from, they all just feel the same after a while. I thought the Beta was great but after playing it a good amount over the past week or so, I'm already tired of playing it. This could be because I over-played Gears 1 and 2, but I usually don't come across this problem when I typically like a game.
i still gotta do the party bush achievement, and the four city glider achievement. Only things i got left to do
This game took me 55 hours to reach 100% completion. I will say it was worth the money spent and gave me plenty of gameplay.
spent all 2,000 of my points making me non-eligible.
Check out the new outtakes added into the article for a more descriptive outlook on the game.
I would like to add in my input to this article and elaborate on Phil's outtake. The gameplay from what was in the Demo was mediocre at best. To start, if you are playing Oddjob, prepare to lose. He uses his hat instead of grenades and they are unlimited. They are one hit kills and almost impossible to avoid. This is a huge flaw and compares to what we all remember as the golden gun. Throwing grenades as any other character in the game takes much longer and is much harder to execute. This is something that definitely needs to be fixed.
There is no auto aim like in the original Goldeneye making it sometimes hard to directly shoot at someone. Yes this adds complexity to the game, but the good part about Goldeneye was the fun simplicity it attained. As far as gameplay goes, it seemed to be very smooth, but it sure did not feel like I was playing Goldeneye. It actually felt like I was playing a generic new age shooter with nothing special about it. Being a huge Goldeneye fan, I was surely disappointed. The demo only allowed for multiplayer action and did not really give me a full idea on how the game will actually play out.
From what I was able to discover from the demo was that this game does not deserve the Goldeneye title. This game played much like every new age Bond game and was not nearly the game it could have been.
Yeah I was informed that Toad is almost certainly a playable character after to speaking to one of the reps today.
