This week's PixlTalk, we tried a little something different. Chessa's good friend, and new Contributing Writer, Sam Wakefield, has joined both Chessa and Nick for a Silent Hill inspired episode.
Recently, Maciej Kuciara the Art Director and Concept Artist for Crytek released a collection of images that were previously held by Non-Disclosure Agreement.

Revogamers.net recently had the opportunity to talk Zelda with Eiji Aonuma, the man currently at the helm of the Zelda series. In the interview, Aonuma had the following to say about Ocarina of Time (translation courtesy of Nintendo World Report):
This week's PixlTalk features the usual crew in the usual style. In the first segment, Luke gives us the rundown on Bit.Trip Void and the MAG beta. Chessa expands on Ratchet & Clank: A Crack in Time as she has now almost beaten the game. Nick closes the segment with his love for Assassin's Creed II.
In our latest developer special, Neal Ronaghan chatted with both Edmund McMillian and Tommy Refenes, two of the developers of the upcoming WiiWare title, Super Meat Boy.
Continuing the trend, this week the PixlBit crew talks about their latest review copies as well as a second segment focused topic.
In search of more toys to fill my game room with, I recently came across two Professor Layton themed collectibles.
The following conversation is in its raw form. We wanted to capture it as such because it started and ended very organically.
While we recently posted our New Super Mario Bros. Wii Review, Chessa and I decided it would be fun to do an audio review of the title where we both talked about the game, as we experienced it together.
As is the norm, we each take turns discussing what we've been playing for the past week, and this week there was a fair amount to talk about. For a list of what games we talked about, see the details bar to the right of this article. We tried to keep it brief, and to avoid boring you to death, we once again dedicated our second segment to a specific topic.
This week once again features just Nick and Chessa as they continue their search for reliable recruits.
This week features just Nick and Chessa, as Neal and Lauren have departed from the site.
Lauren and I got to chat with "Clerks" star Brian O'Halloran at GameX.
PixlBit had the chance to talk with Jimmy Soga of XSEED Games. Though the Product Manager by title, Jimmy plays a crucial role at XSEED and has his hands in every part of the publishing process at the eleven person company.
Lauren and I made a brief sojourn to VGXPO, another Philadelphia-based gaming expo, two weeks ago. Now, two weeks later, we're going to hit up the Greater Philadelphia Expo Center for GameX, a "national game consumer show and 'pop culture' festival."
For those of you who come from Nintendo World Report, you probably know about the marathons held by myself and Chessa. In our first marathon we conquered a number of titles in the Legend of Zelda series. For our second marathon we took on Metroid Prime Trilogy pre-release.
I, like many gamers today, grew up with many video game mascots across the NES, SNES, and Genesis; however, none ever had the lasting impression that Banjo-Kazooie seemed to have. A dopey bear and a saucy bird are paired up in a world where an evil rhyming witch is trying to improve her appearance by swiping the bear's sister and using her in an evil experiment.

In many regards, games have attempted to mimic movies over time. As graphical power has increased, game stories have become more grand, the characters have become more real, and the overall experience has become more and more engaging.
PixlBit was fortunate enough to interview Naoki Morita of Red Entertainment, developers of the soon-to-launch DS role-playing game Nostalgia, and Keisuke Kikuchi of Tecmo, who published the game in Japan.
"Games I..." is a series of articles where we look at games we missed, love, hate, or more. In this case, I'm looking at sports games and why I don't play them as much anymore.
Our fourth episode turns out to be a long one. While Lauren wasn't able to add much, she gives us her final Deca Sports 2 impressions. Neal gushes over his shiny new PS3 slim, as well as all his great new Blu-Ray-based games. Chessa covers A Witch's Tale and the latest South Park title while Nick expresses his Uncharted 2 love (and is accompanied by both Neal and Chessa).
"Games I..." is a series of articles where we look at games we missed, love, hate, or more.
Everyone loves clothing, especially nice clothes, which help you feel good, get a job, and impress your girlfriend's family. But what people love most about clothes is using them as an outlet of self-expression. I've worn every type of clothing a girl could possibly wear, from frilly dresses in my youngest days to large men's tees from Hot Topic in my young teens. Nowadays I try to balance my two inner-mes out between self-expressionist and old band tees and trendy designer dressings and ankle boots (which I've only worn twice, I won't lie!!). Clothing is actually how I met my one true love as well, as I bumped face first into Neal's Super Mario Bros. tee. Let's face it – clothes are important for almost every aspect of life.
One of my most anticipated PlayStation 3 games before I finally caved in and bought one last week was Noby Noby Boy, the $5 downloadable game from the creator of Katamari Damacy. I'll admit, I was swayed by the Tokyo Game Show 2008 gameplay demo, which later became part of the game's awesome and complex pause menu, but there's more to it and after playing the game, that is very true.
