
The creators of Driver San Francisco have digitized the city using a combination of Google Maps and their own photographs. While they did have to redesign some of the less-interesting roads, Marin County, Chinatown, the Castro district and everything in between are all there. I would've liked to have checked out the bridge but everything seemed so big and a few areas were locked that I just decided to play a few missions and mess around in free drive mode.

Batman: Arkham Asylum was arguably the best superhero game ever made. Never before had a superhero universe been so faithfully re-created in a video game. Everything from the gameplay to production values were done so well that the game won itself over with fans and critics alike. However, Rocksteady Studios is trying to best their last game with Batman: Arkham City. So far, they are definitely on the right track.

Let me begin by saying the Disney Interactive booth was most certainly one of the most expansive booths at all of E3 this year. There were two main sections aside from the meeting areas, and they were some of the most elaborate and colorful E3 areas here. On one side, was a Phineas and Ferb coffee house, where Disney elected to give away free flavored coffee. Don't ask me how it was, I don't drink coffee, sorry! The other side was made to look like the interior of a house: There was a kitchen, with custom Mickey Mouse and Disney magnets, a computer area, where E3 guests could try out a Disney computer title or two, and then a living room-type area, where Cars 2, Disney Universe, and a few other titles were on display.

WayForward Technologies is remaking the arcade classic on Wii and 3DS with 3D environments and new features. No longer limited by an invisible ceiling like in the original, players can run all around the enclosed arenas with the nunchuk while aiming the Wii remote and blasting away with the B button. Thus far in the game's development, the only other move is a stomp (done with A or C) and the D-Pad is for changing weapons. Whether there will be a jump to aid in dodging or exploration/adventure elements is still undecided at this point. I saw very few mushrooms and destructible barriers; hopefully they'll be added in the next several months of development.

Now is the absolute best time to be a fighting game fan. Games like Super Street Fighter 4 (now Arcade Edition), Marvel Vs. Capcom 3, Tekken 6 and Mortal Kombat have been keeping the fighting scene strong and the list of titles keeps growing. The game on most people's radars now is Street Fighter X (X = Cross) Tekken. This game is the Capcom take on the Street Fighter and Tekken collaboration, and there will be another version known as Tekken X Street Fighter. However Street Fighter X Tekken has been in the spotlight and seems to be closer to being released. I was able to play a good amount of matches and feel out certain characters and I can assure people that are familiar with games like Super Street Fighter 4 that this is NOT the same game.

Ubisoft announced their release next year of a Wii U game entitled "Killer Freaks From Outer Space". It's an alien apocalypse game set in 2012 (ha) in which you are planet Earth's primary defense against hordes of disgusting alien invaders. What's left of humanity has been garrisoned in the few remaining unspoiled major cities of the world.

The 5 playable levels ranged from your typical desert to cave, to the tricky moving on-rail platforms seen in previous games, but their design and layout were at least unique. I didn't see any new powerups and the remote controls were virtually unchanged, with d-pad control used even on Wii U. I did seem to remember trying to make a last-second bubble save and being unable to, so that feature may be removed in future sequels. One change that didn't feel as good was the shake; trying to drift closer to someone while in a bubble by shaking the tablet didn't seem to work well for me. So assigning the extra jump flutter move to the R button instead of an upward flick wasn't too surprising when considering the controller's extra weight. Getting a feel for which controller configurations work best for Wii U will no doubt take some extra experimentation from developers.

Resident Evil Revelations is shaping up to be on of the prime reasons to own a Nintendo 3DS. Utilizing the gameplay made popular by Resident Evil 4 along with a few old school elements, the game seems to take the best of what the series has to offer and put it into one small package. The result so far, is pretty much that.

The last game in the Wii U demo area, Ghost Recon Online, caught me by surprise. Not only did I not expect to see it on the show floor, but I didn't expect it to be playable in any shape or form.

Resistance 3 is shaping up to be one solid title. Following the popular and successful Resistance: Fall of Man, and Resistance 2, thats to be expected. Resistance 3 picks up four years after the ending of the second game. The war is over, and the Chimera have won. However, main character Joseph Capelli is out to take everything the chimera took from them back.

Resident Evil: Operation Raccoon City is definitely not your typical Resident Evil game. Raccoon City takes a bold step away from the traditional and modern styles of Resident Evil and goes a whole new route, basing its gameplay on intense action and co-op. The result is actually a lot better than one would imagine.

Ratchet & Clank: All 4 One brings co-op multiplayer to the beloved Sony franchise for the first time. Many fans were wary of how well it would work, since the series has been firmly rooted in single player action platforming. I can safely assure everyone that the game works extremely well and is a lot of fun, especially with multiple players.

This year, we're doing something a bit different. In order to bring you coverage as fast as possible, we'll be posting audio recordings of notes from staff members at E3 and later adding in a written version of the impressions. Please click through and check out this staff member's recorded thoughts on the game from the E3 show floor.

This year, we're doing something a bit different. In order to bring you coverage as fast as possible, we'll be posting audio recordings of notes from staff members at E3 and later adding in a written version of the impressions. Please click through and check out this staff member's recorded thoughts on the game from the E3 show floor.

This year, we're doing something a bit different. In order to bring you coverage as fast as possible, we'll be posting audio recordings of notes from staff members at E3 and later adding in a written version of the impressions. Please click through and check out this staff member's recorded thoughts on the game from the E3 show floor.
Chase Mii is another Mii crossover demo, this time with Miis in Mario and Toad suits in a hide-and-seek minigame.

This year, we're doing something a bit different. In order to bring you coverage as fast as possible, we'll be posting audio recordings of notes from staff members at E3 and later adding in a written version of the impressions. Please click through and check out this staff member's recorded thoughts on the game from the E3 show floor.

The next Wii U demo I tried was a quirky mix of Miis and Metroid. Up to two players could team up with Wii remotes dressed up as a Mii with Samus' suit against the person with the Wii U controller who manned her gunship. A short training mode let players get acquainted to the controls by shooting at floating targets, then each side was released into a large arena to shoot it out in third person; the player with the most hits won.

Just now, I had the opportunity to briefly hold the new Wii U tablet controller. I wanted to quickly share my opinions, so this will be brief.

This year, we're doing something a bit different. In order to bring you coverage as fast as possible, we'll be posting audio recordings of notes from staff members at E3 and later adding in a written version of the impressions. Please click through and check out this staff member's recorded thoughts on the game from the E3 show floor.

The first demo was a 30-second Zelda HD cutscene of Link entering a spectacular room and fighting a giant spider. The Wii U's HD capabilities turn a simple boss room into a massive and beautiful palace hall, and the spider was incredibly intimidating, full of segmented body ridges, menacing mouth parts, and hair (shudder). It was fluid, detailed, ornate, colorful, brilliant in light contrasts, but a limited experience.

Kid Icarus: Uprising has been one of my most anticipated titles for the Nintendo 3DS since its initial announcement last year. While the 3DS has come out and Kid Icarus still hasn't, fans wondered what was in store for them once they finally get their hands on it. One thing I can say, is that the game is very fun and there's a lot more to it than expected.

In a developer video reel, Danny Bilson of THQ described Wii U's tablet-touchscreen as the "swiss army knife of controllers," and there is no better way of putting it. Wii U's controller really does everything, but it also melts in your hands the way the Gamecube's did all those years ago.

To be honest, I wasn't the biggest fan of the original Luigi's Mansion. It's not that I thought it was a bad game, but I always thought it was a bit boring. That's why I'm surprised to say that I enjoyed my time with Luigi's Mansion 2. The game seems to be following the same, humorous roots as the original, but expands on them in ways that make it not only accessible, but fun on the 3DS hardware.

Mario Kart for the Nintendo 3DS is definitely looking to once again suck up massive amounts of playtime from gamers. My hands on with the game surely proves that may very well be the case this holiday.
