
Are you a Sonic fan? Take a run down memory lane; everyone else, direct course to the Genesis Sonic games.

Ace Combat Joint Assault is the second title in the series to see release on the PlayStation Portable. While the first title brought the popular series to the handheld, this second iteration adds in the ability to play with up-to-three other friends locally or with other random pilots via the Internet. The general gameplay has remained consistent, so players can expect the typical Ace Combat gameplay, which is strongly focused on dogfighting and ground target destruction.

The first Dead Rising left something to be desired in nearly all aspects of its gameplay. Saving stranded individuals was an exercise in frustration, throwing random items at zombies delivered limited entertainment, and the entire experience felt disjointed and random, even for a sandbox game. Fortunately, Dead Rising 2 manages to overcome many of the pitfalls of its predecessor, with a solid storyline that ties in neatly with the improved gameplay. Though many of the smaller issues remain, the changes made to the Dead Rising formula greatly improve the overall experience.

Serious Sam HD: The Second Encounter hearkens back to the first person shooters of yesteryear. There's no real attempt at story, objectives aren't included, and players need only focus on killing everything in sight and moving on to the next room to do it again. Of course, the title is a remake of the 2002 game with the same name, this time with upgraded visuals and an additional mode, Co-Op Tournament. While many staples of modern day shooter design aren't present here, that doesn't mean it isn't an enjoyable romp.

Nowadays, it’s common for many games to receive additional expansions some time after the title has released. However, Capcom decided to do things a bit backwards with Dead Rising 2 by creating the prologue, Dead Rising 2: Case Zero. This quest allows players to be acquainted (or reacquainted) with the controls and gameplay of its predecessor, while familiarizing them with some new additions to the Dead Rising formula.

I'm not much of a flight sim guy. The games have never really been forced in front of me, so I've never really had a reason to get into them. As you might imagine, Tom Clancy's H.A.W.X. 2 is mostly foreign territory for me, as the title straddles the line between flight sim and arcadey flight game. With the exception of The Sky Crawlers and one of the Ace Combat games, I really have little experience with the genre and I have few expectations of what it should be. With that being said, H.A.W.X. 2 didn't make a convincing argument for me to invest more time in the genre. Unvaried objectives and out of place, filler UAV missions truly drag down the experience in the game's single player mode.

Do you like to throw big sticks? Do you like to hurl discs and watch them soar through the air? Do you like to swing hammers around and let them loose, seeing how far they fly? Do you want all of this without the hassle of other Olympic events? If you answered “yes” to any of these questions, Triple Throwing Sports may be the game for you.

For twelve years now, Team 17 has released countless iterations or the Worms franchise. Being a huge fan of Worms: Armageddon back in 1999, I was curious to see what Worms had done with over a decade of changes and countless iterations of the series. Upon playing the game, it was pretty disappointing to see that not only has the game changed very little in its long history of releases, but during gameplay I found the physics and weaponry to be slightly inferior to its classic '90s counterpart.

1978. When I began a new game in Space Invaders Infinity Gene, my score ranking was 1978. Coincidence? Hardly. 1978 is the year Space Invaders, by Taito, originally made its way into arcades, bars, and any other locations that could store a classic arcade title. Space Invaders Infinity Gene is based upon the evolution of a genre first solidified in 1978, and any chance the opportunity presents itself, the game makes sure its player knows this.
Continuing the genre confusion of the first Bomberman Nintendo 64 title, Bomberman 64: The Second Attack! is also an action game with puzzle elements. This time around, pieces of the classic Bomberman formula are combined with the new conventions of the first 3D title. The result is an improved single player experience, but leaves the battle mode as a mixed bag of fixes and new issues.

I've seen plenty of games facing an identity crisis throughout my many years of gaming, but Nier is definitely one of the worst. A jack of all trades, but master of none, Nier features subpar implementation of concepts from the RPG, action-adventure, platforming, SHMUP genres, as well as several others. The end result is a sloppy game whose concepts feel forced together, with pieces that just don't match up.

Sonic Adventure is Sonic's true debut in 3D, and as such, the gameplay that once defined the series has been drastically altered in order to accommodate expectations for a 3D game at the time of original release. As time has gone on and Sega has continued to make games in this style, gamers have come to loathe Sonic titles due to this fact. Regardless of all the hate, I always felt like Sonic Adventure was a genuinely good game. Revisiting it 11 years later has proved otherwise.

My feelings for Scott Pilgrim vs The World: The Game are honestly a bit complicated. Coming from someone whose opinion isn't clouded by bias since I have never read the comics or seen the movie, I find that in some respects I really like the game and want to ignore its flaws, whereas on the other hand I'd like nothing more than to never play it again. Were the gameplay only a bit more consistent and less unbalanced, I would have nothing but praise for Scott Pilgrim vs.The World: The Game. But as it stands, there are many aspects of the game which provide nothing but a frustrating and tedious gaming experience.

Kororinpa. That's what I first thought when I saw Puzzle Dimension. I was most definitely mistaken, as Puzzle Dimension is nothing like the Wii marble rolling game. Instead, Puzzle Dimension is a pure puzzle game that requires players to make calculated movements and jumps to first collect the flowers in a level and then make their way back to the exit.

It seems that each and every year a new Spider-Man game is released, and every year that Spider-Man game seems to be a disappointment. My last exposure to a Spider-Man game was Spider-Man 2, which featured open-world exploration and tasks. The game controlled well and was moderately enjoyable, but the structure was a bit too loose, causing the game to eventually become tedious and boring. Shattered Dimensions, the latest Spider-Man game, is quite the opposite. For the first time ever, the essence of Spider-Man has truly been captured through the game's characters, levels, presentation, and solid gameplay.
Though sometimes listed as a platformer, Bomberman 64 is essentially an action/puzzle game. For those unaware, Bomberman is a long-running series which got its start on the NES. It stars little pudgy dudes with oversized round heads, who have an unlimited amount of bombs which they pull from... somewhere. Bomberman 64 brings the series into the third dimension, and features a single player adventure with some wonky puzzle elements.

The first Professor Layton title made its way onto North American shores over two years ago, delivering a puzzle experience unlike any other. The professor's first tale left its mark on western gamers and paved the way for more titles in the series to find their way over. Now, with the release of the third title in the series, Professor Layton and the Unwound Future, comes a Professor Layton game that feels fresh and new, while only slightly tweaking the familiar formula.

One of the titles in this year's Summer of Arcade promition for 2010 is an interesting little arena combat game, Monday Night Combat. The game is what I would describe as a third person crossover of Team Fortress 2 and a tower defense game. Though not apparent at first, Monday Night Combat is a deep experience, and given the material from which it draws inspiration, this is not unexpected. While the title is only comprised of two unique modes, players will find the most enjoyment in the Crossfire mode of the game, where they are teamed up with and facing off against a group of human players.

Back when I first went to college, I found myself getting heavily into the PC gaming scene. In preparation, I built myself a ridiculous Alienware gaming laptop, complete with all of the best hardware available at the time. About halfway through my first year, Direct X 9 became standardized and before I knew it, my once cutting edge gaming rig was horribly incapable and outdated. Since then, I've laid off the PC gaming scene and moved almost exclusively to console games. In the transition I've greatly missed the amazing precision of the keyboard and mouse set-up provided by PCs, particularly in first person shooters.
An ambitious game for its time, Body Harvest is more than just another "blast the evil aliens" shooter. When giant alien bugs come to Earth to gather humans for... some purpose... it's up to a nameless man in an orange suit of supposedly high-tech battle armour to save the day. The intrepid hero will travel around the world -- and through time -- using a variety of vehicles to blast bugs, carry supplies, or simply cover long distances quickly. Unfortunately, the game contains too many gameplay issues to be playable.

At first glance, players will immediately draw parallels between Dive: The Medes Island Secret and Nintendo's Endless Ocean series. While exploration and treasure recovery play a big part in both titles, the methods of doing so in both are drastically different as is the core gameplay and camera perspective. Unfortunately, Dive: The Medes Island Secret doesn't quite match up to the experiences found in the Endless Ocean series either.

Persona 3 was a game that became one of my favorite titles of all time completely by accident. Thanks to a great sale by Gamestop, I acquired the game free of charge and had no intention of playing more than ten minutes just to see what it had to offer. To my surprise, I was hooked nearly immediately, and soon wondered how ten minutes of inspecting the game turned into an uncontrollable urge to learn more about the characters, the strange world, fantastic combat, and the social link system that added a whole new dimension to the game.
Blues Brothers 2000 is a platformer based on the movie of the same title. Having never seen the movie, I can't say exactly how the game follows it. The game has its own quirks, but I've been told not the ones you'd expect from a Blues Brothers movie. The object of the game is to collect all of the notes in your song, all of your band’s instruments, and rescue all of your band’s members so you can enter the Battle of the Bands.

Prope, founded by Sonic creator, Yuji Naka, is quickly becoming know for their low budget, simplistic games on the Wii. They originally came to market with the quirky Let's Tap, and its equally weird brother, Let's Catch. Since then, Naka had a son and was subsequently inspired to produce a game that would appeal to the toddler. The result of that effort is the undeniably cute, Ivy the Kiwi?.

Light gun games have a come a long way since they were introduced many years ago. One of the first I can remember playing as a kid was Gunblade NY from Sega. The cabinet featured two mounted machineguns and the gameplay encouraged constant gripping of the trigger. There were no alternative goals to the gameplay, it was simply point and shoot at anything that moved. As the years have gone by, players have experienced far deeper missions, a variety of guns, and some more complicated cabinets to do simple pointing and shooting. With the latest release from Sega, players have the ability to step back in time and enjoy two classics of the genre, Gunblade NY and L.A. Machineguns.
