
The latest in the Front Mission series has stepped away from its tactics-based roots and entered the realm of third-person shooting and action-based mech combat. While the game is a spin-off, it still holds on to staples of the mainline series, specifically a story based in an apocalyptic future, and the inclusion of Wanzers (personally piloted-mechs) which players will control throughout the game. I can't tell you of the relative quality of the game in comparison to rest of the series, but this iteration is an average attempt at mech combat and third-person shooting.

The Gothic trilogy was one of the few distinct fantasy RPG’s to appear in the first decade of this new millennium. While the gameplay was definitely buggy - I remember losing all save files twenty hours into Gothic II - each game immersed you into a cleverly expanding world with a heavy Germanic mythology influence. This series was not cartoony or happy, it was rough and unforgiving. Arcania is the fourth game in the Gothic series, developed by a new team, Spellbound, and while it tries to carry on the traditions and story of the Gothic series, while also refreshing it for a new group of players on the console, it ultimately fails to deliver the necessary experience to attract more followers.

I've been out of the wrestling game market for a couple generations at this point. Back on the N64 I put some significant time into both WCW/nWo Revenge and WWF WrestleMania 2000 from AKI and THQ. I'm sure you can imagine my surprise when I booted up Lucha Libre: AAA Heroes del Ring and found gameplay that was absolutely no better than what was available back on the N64. Don't get me wrong, the gameplay isn't terrible, but it has seen no advancement, and as a matter of fact, when compared to WrestleMania 2000, which was even suceeded by yet another title, WWF No Mercy, the gameplay is clearly not as advanced. Given that Lucha Libre doesn't even match up to a series of games from the N64, it's tough to cut it any slack.

As sports games become more complex, the harder they become to make on the Wii. Last year's FIFA had a number of problems in terms of both control and gameplay. It was a very generic game that didn't really have any unique or compelling controls like many Wii games possess.

If you were to ask me last week if I'd be writing a piece on a Doritos sponsored game, I'd have laughed at you - but here we are. No, Chester Cheetah is not in my house holding me at gunpoint at the request of the Frito-Lay company (SOMEBODY, PLEASE SAVE ME!) to write something on their latest release. I'm here to tell you about Doritos Crash Course because it's an honest to goodness, fun game. Even better, it's free.

What is it with the engineer being the badass in sci-fi games? I don’t understand where this precedent comes from and it is really starting to make me question the military occupation specialty selection process being used by future militaries. “So I see here you have an incredible survival instinct, natural aptitude with firearms and inhuman reflexes. Have you considered fixing engines son?”

I'm sure I'm not the only one who has many fond memories spent playing countless hours of the original NBA Jam titles. The over-the-top antics were undoubtedly the attraction; breaking the backboard, playable mascots, the Clintons, "Boom-shaka-laka", "He's on Fire!", rampant fouling, and fast-paced down-to-the-second gameplay. All of it is back in this latest edition of the series now under the control of EA Sports after the closing of originator, Midway.

I don't have much experience with Fable, other than three hours of unimpressed play with the very original. So for all intents and purposes I went into my playtime with Fable III completely unhindered by any past biases, and I must admit, I loved what I found. The gameplay is a wonderful combination of varied experiences that allow players to explore a torn world in any way they desire. There's dozens of quests to take on, hundreds of people to meet, an unbelievably expansive and diverse universe to explore, and a great combat system. Best of all, those aspects are simply scraping the surface of why Fable III is an unbelievable experience from beginning to…well, right before it ends.

Having had the opportunity to play all of this year's Sonic games, it's unquestionable that Sonic Colors on the DS is the best of the whole lot. This may come as a surprise to some, especially when one of the titles released constituted the fourth part of the mainline series. However, the adventure created by Dimps this time around far surpasses the currently competing Sonic titles, as well as their past work on both Sonic Rush and Sonic Rush Adventure.

The once expert chef, Mama, has become versatile over the years, expanding her skill repertoire to include gardening, and even babysitting. One of Mama's latest ventures has her creating homemade goods in Crafting Mama, a title that follows classic Cooking Mama convention, without any added frills.

Ladies and Gentlemen, Disney Epic Mickey in a nutshell:
Picture this: Upon arriving at Disneyland (or Disney World,) you buy your ticket, walk up to the turnstile, present the ticket and walk in. You see Main Street, USA, filled with people, Mickey Mouse balloons, characters, a fire truck that ferries people to Cinderella’s castle, horse-drawn carriages, and essentially, you realize you’re at the entrance of what many would consider a magical place. Excitedly, you hurry to the nearest Disney cast member, and ask where you should go first! Then, the cast member, Jenny, says she lost her shoe, and was wondering if you could get it from Bobby, a cast member down the street. After navigating your way through a crowd, you retrieve the shoe and bring it back to Jenny. She gives you a MacGuffin, and then, in order to ride the very first ride, you realize four more MacGuffins are needed.

Sometimes game releases come about, not to offer the latest innovative experience, but rather to pay homage to our roots. Dragon's Lair Trilogy is one such example, and though similar gameplay would label a game broken or unplayable by modern standards, it showcases just how far we have come in 27 years.

After a fourteen year hiatus, the Donkey Kong Country series has returned thanks to a combined Retro Studios and Nintendo effort. This return to the beloved series is, for the most part, a good one; however, the game's controls are extremely problematic, particularly, finicky analog stick controls in 2D and unreliable motion control that performs many of the game’s core functions. Combine this with a distinct lack of heart, and Donkey Kong Country Returns doesn’t quite match up to its SNES predecessors.

The DS version of the latest Spider-Man entry is one I found to be a bit of a delightful surprise. I’d describe the title as a Metroid Fusion-inspired Brawler. In the game, three versions of Spider-Man, The Amazing Spider-Man, Noir Spider-Man, and 2099 Spider-Man navigate a modest-sized maze of a map, uncovering power-ups and secrets along the way as they bang up hundreds of baddies.

I Spy Spooky Mansion is a surprisingly well done game based around finding hidden objects. Unlike most other titles in the genre, which are usually flat 2D images, I Spy Spooky Mansion is completely 3D; a great aspect that allows players to scour every plane of an area. Add to that some decent humor, mini-games that actually work, a decently long quest, and co-operative play, and you have one of the best games in the genre on Wii.

As a guitarist, I find Power Gig: Rise of the Six String almost offensive. It had built my hopes up to hear that a true guitar would be included in a modern rhythm game. In my head, I imagined getting the opportunity to truly strum out some tracks, and learn to play some new songs in a manner I've never had the opportunity of doing. But no, rather than using the guitar like an actual guitar, players are stuck doing the same old Green, Red, Yellow, Blue, Orange button-based notes, with an occasional real power chord thrown in. Even worse, by now everyone is used to playing on a standard plastic guitar controller, making this feel like some unnatural compromise between playing that and playing the real thing.

Since the birth of the downloadable platform this generation, we have seen many great games; however, very few have managed to surpass being a cheap, quick thrill and achieve true greatness. A couple of years back I had the opportunity to review World of Goo, and I walked away utterly stunned by the experience. Today, I'm here to say that such an experience is once again available to the gaming world in Super Meat Boy. The simple platformer is so amazing in its execution, that it's absolutely irresistible.

I find reviewing The Undergarden to be a difficult prospect; it’s another game added to the growing catalogue of independently published games focusing more on the presentation and visual design of the world rather than story or character development. While the other games in this genre, Braid or Limbo for example, try to throw in some complex puzzle interaction The Undergarden instead goes a different route, marketing itself as a “Zen Game”.

Fist of the North Star: Ken's Rage is obviously a game adaptation of the popular manga and anime from the 80s, but it's also the latest work of Omega Force, the team behind the Warriors series. After a few minutes with the game it's quite obvious that said team was behind the title, as the gameplay closely resembles the style of play found in their main series, requiring players to take on hordes of enemies at a time. I also couldn't help but draw another comparison as I played through the title; whether it be the setting, feel of the game, or the epic boss fights that conclude each level, Fist of the North Star undoubtedly reminded me of God Hand.

Augmenting the recent release of arcade flashback, Hydro Thunder Hurricane is the Tempest Pack DLC. The pack includes a set of three new levels, two totally new boats, five retooled expert versions of pro and novice level boats, as well as new Championship, Gauntlet and Ring Master challenges. While all of this content is offered in the pack, the tracks are truly the main attraction, and at only 400 Microsoft Points they're a good investment.

Bizarre Creations, creative minds behind the Project Gotham series, Blur, and The Club, have put together their talents to create the latest video game based on James Bond. A combination of third person shooting and intense car chase sequences, James Bond 007: Blood Stone is a wholly original story involving the international spy from MI6. The game is undoubtedly in the upper-echelon of Bond experiences, but its quality is all over the board, ranging from spectacular to yawn-inducing.

I am trying to remember if I have ever played a movie tie-in game that was actually entertaining, and I don’t think I can. Clash of the Titans by Namco Bandai Games is another contender attempting to change this trend and, like the rest, finds itself lacking. It didn’t take much effort to assume that, due to the similarities in setting, the game would attempt to be a God of War clone, and that is exactly what we have, except inferior to its progenitor.

Sonic Colors poses a strong argument in response to the question above. A successor to the day stages of Sonic Unleashed in controls and stage design, virtually everything the title offers rides on the waves of mediocrity under the glitz and the glam of gorgeous graphics and diverse stage backgrounds. The gameplay, stage design, special abilities, controls, story, bosses, and enemies leave whole planets worth of expectations to be desired, unfortunately.

Though Halloween has come and gone for this year, the festive XBLA title Costume Quest shouldn't be overlooked. As Double Fine's latest project, Costume Quest is filled with the charm and character that the studio has become famous for creating. Add that to a varied gameplay experience that combines elements from different genres, and gamers have a wonderful gaming experience

Last year when I first went hands-on with DJ Hero, I walked away impressed with what I had experienced. While there were still some small issues, overall the game was an enjoyable, fresh experience that did a great job differentiating itself from its brethren series, Guitar Hero. Apparently the series was successful enough for Activision because it is back for a second round, and this time it has fixed a number of issues and incorporated a more impressive soundtrack along with some brand new moves.
