
One of the most prevalent genres on DSiWare is the puzzle genre. Thankfully, not many titles that belong to this genre feel like are duplicates. Spotto!, the latest DSiWare game from Nintendo and Intelligent Systems, is a prime example of a unique puzzle title that is full of charm and small touches that will make it endearing to gamers, especially at just $2.

Grill-Off with Ultra Hand! is one of the latest prizes featured in Club Nintendo. The WiiWare game is a digital representation of a classic Nintendo-themed trinket. Ultra Hand is the inspiration for the game, a toy that Nintendo created in the late ‘60s before the company was involved in the video game industry. Even though Grill-Off with Ultra Hand! is currently the cheapest prize available on Club Nintendo, it's one of the better prizes offered to the Nintendo loyal.
This is another game I found in a bargain bin a while back. Not once have I ever heard anybody claim this to be a good game, much less have I heard anyone say they have played it, which didn't give me high hopes that it was going to be the least bit enjoyable.

Pokémon is traditionally a role-playing game featuring turn-based battles; however, Pokémon Rumble shakes up the formula allowing players to interact with the creatures in real-time in a beat-‘em-up style. Further varying the equation, the Pokémon appearing in Rumble are actually toy versions of real monsters that can’t level up, evolve, or learn new attacks. Furthermore, the toys only have two attacks rather than the traditional four.

With the 2010 MLB season back in full swing, 2K Sports has released the latest in their baseball line, MLB 2K10. Given the past few years being a disappointment, MLB 2K10 offers a brand new look, new modes, and updated rosters. Though this is taking a huge step in the right direction, the game still has a few problems.

I should start this review off with something: I’ve never played a Dead or Alive game. That said, that doesn’t mean I wasn’t prepared for what was about to hit me over the head but I can’t say that I know characters backgrounds or plot or what have you… and Paradise is definitely not the title for filling in the gaps.
Released on the PSP, Dead or Alive Paradise blatantly screams everything it’s about within the opening sequence: bosoms, butts, babes, and beach… in that order. All you have to do is slap some J-pop music on the mp3 player of your mind and I’m sure you can imagine the gratuitous T&A shots that made the opening sequence.

Before the “Paper Mario” and the “Mario & Luigi” RPG series, Nintendo and Square teamed up to create what I consider to be one of the greatest RPGs of all-time. Released back in May 1996, Super Mario RPG quickly grew to be one of the highest rated SNES games of all-time and often appears on many of the “Greatest Games of All-Time” lists to this day.
I believe I found this at the bottom of a bin at GameStop a while back, but I have not played this game before trying it here and now. AeroFighters Assault is an air combat game which is basically all dogfighting. Each level is a free-form area containing one or two "bosses" that you must defeat to clear the stage, and they are things like armoured aircraft, battleships, giant robots, and more. They are supported by an unspecified number (possibly infinite) of lessor enemies such as F-type fighters, bombers, and ships, but since you have a time limit then you can't waste too much time dealing with them.

After many iterations of the WarioWare series focused on different control mechanics, the series has finally been taken into a new direction, one which focuses on game creation. Given the simple mini-games that comprise each game in the series, it was clear that one day players could partake in the fun; creating their own mini-games to complement those found in the game. WarioWare D.I.Y. provides players with exactly what they have been waiting for in a comprehensive, yet accessible package on the DS.
A platformer based on the Pixar movie with the same title, don't expect A Bug's Life to be reviewed as highly. You play the role of the ant named Flik, and your main skills are jumping and tossing berries. Main skills? I should say, your only skills. The goal of each level is not to simply reach the end, but to collect all 50 grains, the four letters which spell "Flik," and defeat all enemies using the golden berries item. You can still move on to the next level simply by reaching the end, so I don't know what would happen by collecting everything. And frankly, I don't care to know. You can't make me.

Super Robot Taisen OG Saga: Endless Frontier is the latest title in the Super Robot Wars series to be released in North America. While countless titles in the series were released in Japan on consoles and portables, only a total of three titles in the series managed to reach North America, courtesy of Atlus. For those who aren’t familiar with the series, each title is typically a strategy-RPG that features robots from popular series such a Gundam and Mazinger Z (known as Tranzor Z in North America) along with original robot designs. However, this game is more along the lines of a traditional RPG with cameos from the Xenosaga and Namco X Capcom series. Due to the memorable themes contained in the dialog and an engaging combat system Endless Frontier stands out as a high quality RPG on the DS.
This is a game I rented back in the day. Though I don't remember anything specific about it, I recall not liking it, and I haven't played it ever since buying it.

The Need for Speed series had a great start many years ago, as well as a number of enjoyable sequels. Unfortunately, over time, the series lost its luster and many of the newer titles in the series were either dull or mediocre. Need for Speed Nitro is the latest game in the series, and one that EA has made specifically for Wii. While it's not as deep as a realistic racing simulation game, this fast paced arcade title is one of the better racing games on Wii.

Occasionally a game is released that can't be described due to how weird it is. Tomena Sanner is the latest zany game from Konami that is described as a "one-button wai wai action game", or in other words the whole game is controlled by one button.

Final Fantasy XIII is an absolutely intriguing game. I say this because it has made some of the most radical changes I have ever seen in an RPG, especially for the by-the-book Final Fantasy series. In my opinion, these changes are absolutely phenomenal; boiling RPGs down to their essence and refining the remaining bits into a single coherent experience. JRPG and Final Fantasy fans are likely to be outraged at the massive overall seen here.

Back in 2005 when the original God of War was released, I was not a PlayStation 2 owner. In fact, it wouldn't be for at least another year after its release, close to the release of God of War II, that I would actually acquire one. When I finally got my hands on the game, I was in love with it from the minute I turned it on. As someone who had always been deeply intrigued by Greek mythology I felt a connection with the game as it centered on a topic that I was passionate about. I put many hours into the game, beating it on every difficulty and unlocking everything the game had to offer. Not only was the game fun, but the storyline was fantastic and honestly I just couldn't get enough. With God of War 2, the same was true, and Kratos' second journey was even more interesting and epic than the first. Naturally with the announcement of God of War III, I was just as excited as the next God of War fan, especially with all the hype and the promise that it would be the best game yet in the series.

I find myself at a loss for words when I try to think of an introduction for flOw. Oddly, for a game that is so simple, it’s one that dances outside traditional categorization. I suppose, and I write it with a quirky smile, the title is the game – description, category, and a unique sense of being.

The makings of Marble Saga Kororinpa are very simple. The Wii Remote is a stand-in for an on-screen table, and tilting the Wii-Remote tilts the table. The basics are that simple, but the execution is, without a doubt, remarkable. In addition, players can make the marble bounce with a flick of the Wii Remote, and on-stage hazards and objects vary the game's mechanics, creating over a hundred unique and fresh stages for any fan of skill-based puzzles.

The Metal Slug series is one that I have often enjoyed with friends in the past. I got my start with the series on the Xbox with Metal Slug 3, and later 4 & 5. Shortly thereafter, the collection was released for the Wii (amongst other systems) and myself and friends dedicated a good amount of time blasting through the entire series. The games were undeniably fun with a second player right by your side. Metal Slug 7 was released last year on the DS and I couldn't bring myself to pick it up without any sort of multiplayer included. I must assume that I was not alone, and as a result, SNK has rereleased the game with some additional content on the PSP as Metal Slug XX.

I remember the Wii launch as if it were yesterday. Waiting in line at a 24-hour Super Walmart in the freezing Rochester, NY cold for just over 22 hours. I remember grabbing my shiny new console, a copy of Twilight Princess, Excite Truck, and of course, Red Steel. How could I not grab those titles? The latest Zelda was a sure thing, Excite Truck was a blast at the demo stations, and Red Steel just looked awesome.

The second piece of DLC comprising Capcom's Gold Edition of Resident Evil 5, Desperate Escape, features Jill Valentine and Josh Stone. The episode fits into the main story just as Lost in Nightmares did, but is a bit more interwoven. Players start off directly after Jill is saved in the mainline quest, and Chris and Sheva depart. Josh finds Jill, and the two proceed to escape the compound in which they are trapped. This escape makes for a decently fun play experience that is much heavier on the action than its DLC predecessor.

Playing Max and the Magic Marker, I've found, is both an act of joy and frustration. It's a unique, colorful title, with its own imaginary world where the hero, Max, of course, dashes through to chase and defeat "the monster" Max accidentally created with his magic marker. The title focuses on physics-based puzzle-solving and platforming, though there's a little bit of exploration in the mix.

When it comes to titles priced at 200 Nintendo DSi Points ($2) on the DSi Shop most of them are either simple applications or recycled content from existing retail titles. It’s rare to see any new, unique games on the DSi Shop in that pricing bracket that are also fun and engaging. Thankfully Nintendo's latest DSiWare title, Aura-Aura Climber is quite possibly the best $2 game on the service.

Mouse House is a simple game. In fact, Mouse House borrows the engine of a simple, yet difficult series known in North America as The Adventures of Lolo. The gameplay is puzzle-based, and involves picking up pieces of cheese in a labyrinth-style grid maze, while avoiding enemies and navigating a few basic obstacles, in order to reach the exit in once piece.

One of the most addictive and beloved arcade games made in the 80s was Frogger. It featured addictive gameplay based on a simple concept: guide frogs to their home at the end of the stage while avoiding numerous hazards. Recently, the Frogger series has seen numerous lackluster sequels, where Konami has experimented with the gameplay. Unsurprisingly, this ultimately ended with poor results. Thankfully, the newest addition to the Frogger franchise, Frogger Returns, is a return to the classic gameplay that everyone once cherished, along with a few extras.
