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Final Fantasy VII Review Rewind

The 25th anniversary of a victory fanfare for the PlayStation.

And now, the most anticipated epic adventure of the year will never come to a theater near you. Final Fantasy VII.” And so began my interest in RPGs. That commercial blew my 12-year-old mind back in 1997. Besides the impressive animations shown (which we would later learn were only cut-scenes), I was intrigued at seeing that we somehow jumped from Final Fantasy III on the Super NES to now VII on the PlayStation. “What manner of sorcery is this?”, I wondered.

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Final Fantasy VI Review Rewind

Heroes of Might and Magicite

As a late bloomer to RPGs, I was mostly ignorant of the Final Fantasy series until 1997, when that commercial for Final Fantasy VII caught my attention in all its epic CG glory. But it would be another two years before I finally saw a demo of the game in action, which sparked my love for RPGs. The point is that I missed out on Final Fantasy VI (originally titled Final Fantasy III in the US) when it was released in 1994. Fortunately, the Super NES Classic Edition's release several years back allowed the opportunity to play Square’s magnum opus of the 16-bit series. And boy, was it worth the wait.

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Final Fantasy V Review Rewind

Hold on to your Butz.

There are several similarities between Final Fantasy V and its younger sibling, Final Fantasy III. Chiefly of which, both games stayed exclusively in Japan well after the series moved on to the PlayStation in the mid-90s. For a time, Square Enix (formally SquareSoft) was uncertain if western audiences would grasp the deeper gameplay mechanics that drove character growth. But after the global success of Final Fantasy VII, they decided it was time to start bridging the gap in sequels in the US lineup. As a result, Final Fantasy V was the first to be released as part of the Final Fantasy Anthology compilation on the PlayStation in 1999.

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Final Fantasy III Review Rewind

Final Fantasy gets a job.

When Final Fantasy VII appeared in the late 90s, my initial reaction was that of shock at the significant gulf in sequels for the US. It was a harsh reality to learn that, of the three mainline Final Fantasy releases we received, Japan had double that number by the start of the PlayStation era. As time marched on, Square (now Square Enix) eventually released the sequels we had missed. Meanwhile, I’ve been playing a nearly 30-year-long game of catch-up since 1997. A particular blind spot for me was Final Fantasy III- the last one to be developed for the Famicom. However, after finally getting around to playing it, I now have a new appreciation for this long-running series.

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Dragon Quest V: Hand of the Heavenly Bride Review Rewind

Family Matters

August of this year will mark the 20th anniversary since Dragon Quest was introduced in the US. With 10 core sequels and many spin-offs since then, you’d think an RPG fan such as myself would be well-versed in the series by now. But in reality, my Dragon Quest knowledge over the years has only been cursory at best. I got started about eight years ago when I completed Dragon Warrior (the series’ name in the US until 2005), and I’m currently nearly halfway through the massive adventure that is Dragon Quest XI. My depth of familiarity with the series pretty much ends there. Or at least it did until I recently finished Dragon Quest V: Hand of the Heavenly Bride- a Nintendo DS remake of the beloved Super Famicom original.

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Life is Strange 2: Episode 1 Review

While seemingly more political than its predecessors, this entry in the series still does a good job of focusing on the personal and providing a satisfying, if not particularly new, narrative gameplay experience.

One thing you should know about Life is Strange 2: Episode 1 is: It’s political. And that’s going to affect how much you enjoy it, because politics are woven more deeply into the game’s main narrative than in previous entries.

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Hitman Review

You haven't lived until you've killed someone as a yoga instructor while your target is in Tree Pose.

When I reviewed 2013’s Hitman: Absolution for PixlBit, I talked about how I had to put aside my expectations of what I thought a Hitman game should be and instead look at what IO Interactive had actually made. Ultimately I enjoyed Absolution, but I was left hungry for a game that gave me the same stealthy thrills as Hitman: Blood Money. When it was announced that there would be a new Hitman game released episodically over the course of 2016 I didn’t know what to expect. Would it be a follow up to Absolution, or would it be a return to form for the series? Well friends, tighten your red ties and grab your fiber wire, because Agent 47 is back in a big, big way.

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Final Fantasy XV Review

What would a road trip be without some speed bumps?

When I was fourteen, we went on a family road trip to Disney World. Looking back at our photographs, you would think that it was a magical vacation filled with laughter and smiles. I remember a much different trip, filled with stress and a terrible tension between my parents. Final Fantasy XV is proving to be a very similar experience for me; I look back at my screenshots of this adventure and they only show the high points of my trip, and don’t reveal my frustrations and issues with the game.

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Deus Ex: Mankind Divided Review

We can rebuild it. We have the technology.

As video game enthusiasts, we tend to want sequels to be these huge shifts from the previous iteration of a series, sporting tons of new features and locations while retaining the core concepts that made the game fun in the first place. It’s a tall order, and obviously some sequels nail this formula while others miss the mark entirely. Then there are games like Deus Ex: Mankind Divided, which is “just” more of the same mechanics and progression as seen in 2011’s Human Revolution. While there is little to set Mankind Divided apart from its predecessor that isn’t a bad thing, is it?

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Final Fantasy Explorers - Multiplayer Features Trailer

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