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Nerds Without Pants   

Nerds Without Pants Episode 277: Be Like Detlef Schrempf

Book the Quad City DJs for your event now!

Wow, we’re really coasting into hiatus without a care, aren’t we? We didn’t even realize that this is the penultimate listener interactive episode of the year, but here we are! At least it’s a fun little discussion, plus lots of games, including a dedicated spoiler conversation about Spider-Man 2 (check the show notes if you need to skip that). Enjoy!

00:00 – 18:54 Detlef Schrempf and the Quad City DJs

19:04 – 1:43:31 STAGE SELECT: Our best video game “finds”

1:43:41 – 2:54:00 CONSUMPTION JUNCTION: Super Woden GP 2, Super Mario RPG, Super Mario Wonder, Like a Dragon Gaiden, Spider-Man 2, Alan Wake II

2:54:35 – 3:26:13 Spider-Man 2 spoiler discussion

3:26:52 – 3:38:06 VIDEO GAME CAGE MATCH: Super Meat Boy vs I Am Bread

3:38:14 – 3:43:41 Outro



STAGE SELECT: What are some of your favorite third party video game accessories?

VIDEO GAME CAGE MATCH: CHAMPIONSHIP MATCH! Winter Heat (challenger) vs Elden Ring (champion)


Also don’t forget to submit emails for the Email Banana Boat Palooza by 7:30 Central on 12/15!

Twitter: @NWPcast


YouTube Archive:

Our theme song “Relax” and interstitial tracks “To the Maxx” and “Moody Grooves” are written and performed by Megan McDuffee.





Cary Woodham

11/23/2023 at 08:51 AM

I usually stayed away from third party controllers because they felt more janky than the first party ones.  But there were a couple of exceptions.

Even though it was technically first party, I loved the NES Advantage joystick as a kid.  I later learned it was actually made by Hori.

I never got the Super NES Advantage, but one year for Christmas I did get something called the ASCII Pad.  It was a SNES controller with turbo switches for all the buttons, and even though it was lighter, it didn't feel flimsy or anything.  It was my go-to SNES controller from then on.

I really wish I would've gotten the Namco made PSOne controllers.  They had the NegCon and the JogCon.  I would have loved to tried those.  Namco's light guns on the PS1 and PS2 were great.

And to answer a question from a previous podcast, yes I did play Arcade Paradise:


11/23/2023 at 01:03 PM

I generally stay away from third party peripherals other than the occasional arcade stick. They simply aren't as good as the first party stuff.  In the early 80s, I did like Suncom's Slik Stik and Epyx's 500XJ sticks as alternatives to the Atari joystick. But since then, I've generally stuck to first-party controllers.

I got a big lesson in sticking with first party accessories when I had two Mad Catz PS1 memory cards die after 2 years, one of which died  halfway through my first playthrough of FF9. So I stuck with Sony cards after that, and when I got a Gamecube, it was nothing but Nintendo-branded cards.

The one third party accessory I can think of that I really liked is the Action Replay Plus cartridge for the Sega Saturn, which has cheat codes, memory storage, and regional bypass, which means you can play Saturn games from anywhere in the world just by plugging in a cartridge and entering a couple of codes rather than having to mutilate the console. I pretty much use this to play my PAL copy of Panzer Dragoon Saga. 

Cage Match:

Winter Heat was an interesting game, but going with Elden Ring on this one. What's next, are you going to pit Quest 64 against Final Fantasy VII? Plumbers Don't Wear Ties versus Alan Wake II?


12/01/2023 at 11:49 AM

Two words: Rumble.  Vest.

Another big one is the Game Genie but maybe not for the reason you're thinking.  I was playing a Mario 64 creepy romhack over Halloween and while it didn't gel with me I thought of my childhood.  I remember my sibling was big on experimenting with the Game Genie trying to unlock weapons that didn't exist or modify movement patterns.  But what invariably happened was that they'd cause the game to crash which always produced a kind of creepy side effect, usually involving one rushing to the console to switch it off since the sound engine would mess up and more likely than not start blaring a glitched tone sequence while the graphics got more and more corrupted.  And you never really knew when it would happen, you could be playing the game normally and then get a jump scare outta nowhere because the code modification was slightly off.  Heck, sometimes that happened on consoles without a Game Genie if there was a bad connection, or if it overheated, or whatnot.

But the heyday of game modification didn't last very long, among other things such as the complexity of the device (which rose prices) or that the companies got in trouble and were targeted for legal action (deserved or not), even when newer consoles had it it involved using Master Codes and whatnot which killed experimentation (plus later consoles didn't load as fast and the disc ones even required swapping).  I was thinking it was a shame really that younger people didn't get to experience that kind of wild fright, especially one where it occurred when it felt like you were doing something you really weren't supposed to be doing, because with all the weird niche horror communities they'd probably eat that up.  At least I always thought that stuff was much creepier than junk like, "Wouldn't it be scary if Mario from Mario 64 didn't have a face?  I mean that never happens but wouldn't that be scary?"  Yawn.

Did you know in Winter Heat the character B.B. (a mysterious, non-gendered figure in the manual, like Samus kinda) replaces Jef Jansens from Decathlete, and when you win as her she says, "Jef, it's all done"!?  You won't even find this tidbit online btw, but if you don't believe me it's Speech 105 in the Sound Test.  Also, you can unlock characters (including Jef who replaces B.B) but only in the Japanese version!  What other type of game has this deep, hidden lore?  Winter Heat wins!

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