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#Atari

RollerCoaster Tycoon Adventures Review

Though more streamlined, this 20 year old franchise had a better showing with its first release.

I suspect many, like myself, spent long stints in front of their Pentium II PCs constructing a wide variety of amazing theme parks and complex coasters in RollerCoaster Tycoon. Between the base game and its expansions, I clocked countless hours completing scenarios and building all manner of parks, maximizing profits and occasionally, constructing complex death machines for fun. Some of what made the original experience so great finds its way into RollerCoaster Tycoon Adventures on the Switch, but it seems that a good bit of the experience has been streamlined and simplified to make it more accessible on the platform. This makes it a less compelling iteration of the series that’s outshined by even the original release.

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Nerds Without Pants Episode 83: Saturday Morning Cartoons

Or: Digging Up Video Game History

Welcome to another fantastic episode of Nerds Without Pants! We're a little late, and a man down(sort of), but we make it up to you with a fun discussion about what we've been doing, and go in depth on the documentary Atari: Game Over.

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The 100 Greatest Console Video Games: 1977-1987 Review

Time to hook up the Starpath Supercharger

It should be obvious from the title that The 100 Greatest Console Video Games: 1977-1987 is a very specific book that will appeal to a very specific audience. Brett Weiss, who writes many books with a narrow, historical focus, branches out slightly and tries to give his readers a huge swallow of his opinion about the first full decade of console gaming. If you have an interest – or strong opinions – about this era of gaming, you’ll be pretty pleased reading through Weiss’s descriptions and critiques.

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Chuck's Challenge 3D Review

Hey Kickstarter people with too much money on your hands: how about trying to fix Social Security?

If you were given 13 grand, would you use it to make a sequel to an Atari Lynx puzzle game? I can't say that would be my first choice, and I bet it wouldn't be yours either, but could nearly 400 Kickstarter backers go wrong? (I can see Takedown: Red Sabre players are reaching for pitchforks; easy, folks, this is nothing like that. Stand down.) Another adventure in crowdfunding has resurrected one man's decades-long dream, and after playing the final product via Desura, I consider my brain partially teased, moderately amused.

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Warlords Review

Despite what the title of this review says, this game is definitely not Warlords.

Man, I really love Warlords. It’s hard to believe how great of a game it is, with its simple rules, spot-on controls, and its capability to create some of the most memorable multiplayer experiences around.  Now, don’t get confused.  I’m speaking about Warlords, which can be played on your Atari 2600 (or possibly in your local arcade), and definitely not some other game that is now available on PSN and XBLA.  That game, Definitely Not Warlords (DNW), is an affront to the basic beauty of game design and does not deserve to carry the Warlords name.

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GameStop Now Offering Retro Games for Reward Points

New “Retro Game Vault” section lists new PowerUp rewards for members.

Visitors to GameStop’s PowerUp Rewards website may have noticed a new section called the Retro Game Vault.  It would appear GameStop is getting into the business of selling classic games for reward points for systems dating all the way back to the Atari 2600.  There are even some accessories listed for future availability such as the Nintendo Power Pad and the infamous NES Power glove, which come with World Class Track Meet and Super Gloveball respectively. 

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Centipede Infestation Wii Footage

Watch as the director plows through the garden and rooftop centipede battles. Be sure to click through for the second video!

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Centipede: Infestation Hands On Preview

Humans are involved, but it's not what you think.

WayForward Technologies is remaking the arcade classic on Wii and 3DS with 3D environments and new features. No longer limited by an invisible ceiling like in the original, players can run all around the enclosed arenas with the nunchuk while aiming the Wii remote and blasting away with the B button. Thus far in the game's development, the only other move is a stomp (done with A or C) and the D-Pad is for changing weapons. Whether there will be a jump to aid in dodging or exploration/adventure elements is still undecided at this point. I saw very few mushrooms and destructible barriers; hopefully they'll be added in the next several months of development.

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