Noah Hughes (Creative Director) takes us through some of the gameplay mechanics as Lara Croft traverses the Monastery area of the game.
Noah Hughes (Creative Director) takes us through some of the gameplay mechanics as Lara Croft traverses the Monastery area of the game.
Available this Sunday (February 10) for the Nintendo 3DS.
A look at the singleplayer campaign features.
Sometimes player choice is a bad thing.
WARNING: Many spoilers for Far Cry 3 are present throughout this article and are not preceded by any further warnings. The author believes you will still get plenty out of the story and the rest of the game even by reading these spoilers, but that decision is left to you.
Operation Rainfall rendered a rousing success!
The Last Story, released on the Wii earlier this year, ended up being XSEED's most successful game ever. So it should come as no surprise that the publisher has gone back to the Operation Rainfall well and have announced that they’ll be bringing Pandora’s Tower to US shores this spring.
We take a look at three of the biggest games heading your way this year.
2012 was kind of an amazing year for video games. We had the launch of two new pieces of hardware in the form of the PS Vita and the Wii U. We had amazing games that seemingly came out of nowhere such as XCOM: Enemy Territory, Dishonored, and Far Cry 3. We also saw growth in the digital download realm, with games like Journey and The Walking Dead in the running for many game of the year lists. With all of that said, 2013 is poised to be one of the biggest years in video game history. As the resident previews guy for PixlBit, I wanted to highlight a few of the more notable games in the pipeline for the coming year. So let's kick things off right with a few of the heavy hitters this year.
If you didn't have enough stress at your day job…
If you noticed the developer on Aero Porter, your interest may have immediately piqued. Vivarium, which should be synonymous with Yoot Saito, helmed creation of this second entry in Level5’s Guild01 series. Like his previous works, Seaman and Odama, Aero Porter is an odd beast that’s fascinating in concept, but rather painful in execution. Aero Porter is not fun – but on the other hand, it doesn’t seem like it’s trying to be. Saito pulls no punches; he’s very up front with the fact that you’re going to be running the baggage sorting at an upstart airport and it’s very much your job. And jobs entail work, which is exactly what Aero Porter feels like.
Making sense of THQ's bankruptcy filing
A lot of noise has been made of THQ’s supposed downfall recently. Yesterday the company revealed that they have filed Chapter 11 bankruptcy, and as can be expected within the confines of the video game industry’s supposed journalistic quarter, articles started coming out wondering where some of THQ’s assets and IPs would be heading in light of its complete and utter decimation.
One second, they give out actual awards at the VGAs?!?
We may be a day late, but this episode of Push Start to Continue is certainly not lacking in the dollars and cents. Join Mike and Jesse as they completely ignore the awards given at this year's 10th annual Spike TV Video Game Awards, and talk about the only thing that really matters: the trailers and game announcements. Also discussed is the allure of the Demon's/Dark Souls series, the THQ Bundle, and much, much more.
You'd think after the 100th skeleton runs towards his death that they'd change up their strategy...
Painkiller is aggressive. Hordes of demonic forces stream forth from every conceivable point of entry, threatening to overwhelm with sheer numbers. Death metal pumps through the speakers, fueling the adrenaline-soaked battles. I cycle through my selection of wicked-looking weapons, choosing the right tool for the task at hand—blowing big holes into my enemies. I have to move around the battlefield quickly, lest I get pushed into a corner and annihilated. Painkiller is all about turning the dial to 11, and it does so with glee. I was bored by level 2.