I bet this discussion could actually go somewhere if we'd all just stop acting like children.
There's been a lot of controversy just about everywhere these days regarding how women are portrayed in video games. Frankly, I'm glad to see it. Controversy has a way of exposing us to new perspectives and fresh opinions in a way few other things can. It's given many women a platform to discuss how things like this make them feel sexualized, marginalized, and mistreated. It's also given others the chance to promote the radical idea that perhaps the size of a woman's bust shouldn't dictate how we perceive them; that big boobs don't necessarily mean a shallow character with a tiny brain. It's also indirectly fed Jenn Frank's idea (which has since garnered international attention) for a BoobJam: A call for the creative souls among us whose coding Kung Fu is strong, to create games about boobs, with the caveat that the content show breasts from a more practical or biological angle as opposed to the typical straight male gaze, or sexually gratifying perspective.
Follow the white rabbit.
For me to properly articulate my feelings on Saints Row IV, I think you need to know a little bit about my taste in movies. I greatly enjoy quiet little indie films like The Science of Sleep, Once, and Closer. I find them to be wonderful palate cleansers from all of the big budget action flicks that come out every summer. However, some of my favorite movies of all time are what I can only describe as “stupid”; stuff like Crank 2 and UHF starring the one and only “Weird” Al Yankovic. While these movies are lacking in artistic merit, they are immensely entertaining to me, and that’s exactly how I feel about Saints Row IV: a game that gleefully throws the “are games art” question out the window.