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The Firemen 2: Pete and Danny Review

Only YOU can prevent mediocrity.

The only thing worse than knowing about an import game you’ll never get to play is receiving the inferior sequel that you do get to play. Such is the case with The Firemen 2: Pete & Danny. Originally released in Japan in 1995 on the PlayStation, the game was recently re-released as an import download on PSN, courtesy of MonkeyPaw Games. In a nutshell, the game is more or less an overhead shoot ‘em up that focuses on fighting fires instead blowing up aliens. It’s a novel idea to be sure, but one that wasn’t executed nearly as well as it was in the previous game on the Super Famicom (aka: Super Nintendo).

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Montague's Mount Review

Shipwrecked.

PolyPusher Studios, the Irish developer behind Montague’s Mount, describes its latest project as a “psychological rollercoaster ride through isolation, desolation, and one man’s tortured mind.” Its perception of the game it created doesn’t quite align with the game it actually released, where the rollercoaster is more like rush hour traffic, and the only tortured mind is my own. Montague's Mount is a first-person adventure/puzzle game about a man who awakens on the beach of a deserted fishing island, unable to remember who he is or why he’s there. Promising although the concept sounds, concept only goes so far without the execution to back it up.

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3D Sonic the Hedgehog Review

The most ‘90s gaming character out there, now in futuristic 3D.

It’s fascinating to go back to the original Sonic the Hedgehog after so many years and so many new entries in the series. These days, everyone wants to convince you that Sonic is a game all about speed. Without it, it’s simply not the same – not like the original titles on the Genesis. What the original game has reminded me of is that Sonic is a platformer first and foremost and a game about speed second. Very rarely does Sonic hit breakneck speeds in his debut; more often than not he’s taking calculated jumps in a sidescroller that’s merely more mobile than the one that features his Italian plumber counterpart.

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3D Galaxy Force II Review

A Star Fox clone this is not.

Looks can be deceiving, particularly in the case of 3D Galaxy Force II. After watching a bit of footage of the game, I thought I was in for a fantastic Star Fox-like experience, piloting through space, taking down enemies and battling epic bosses at the conclusion of each level. While these are things you’ll do throughout the game, it never exhibits the finesse of the Star Fox series and the imprecise controls ensure that most players aren’t going to get much out of this particular 3D Classic.

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3D Shinobi III: Return of the Ninja Master Review

Takin’ it back to the old school ('cause I'm an old fool).

As an SNES kid, there’s a sizable selection of Genesis classics that I’ve never had the opportunity to play. With the exception of the first game, the Shinobi series unfortunately falls into that category. However, thanks to Sega’s recent efforts to 3D-ify some of their classic Genesis titles, I’ve finally been able to give Shinobi III: Return of the Ninja Master a shot. I’m happy to report that not only is this title still fantastic today, but that M2 has done a phenomenal job in bringing this game to the 3DS.

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**** it! We're doing it LIVE, Unepic!

D20 rolled.

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**** it! We're doing it LIVE, Zone of the Enders HD Collection!

Runner on second, and none on third.

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PB & Jason Issue 131: Barbecue Sauce, Pickle Slices, and Slivered Onions

Is it back?

Happy New Year! I suppose that's a little late of a thing to say, but it's been a while, hasn't it? PB & Jason returns today with a bonus-length episode to make up for time lost. This week's PB & Jason covers Pokémon, Super Mario 3D World, the newer video game consoles, and asrealasitgets's blog post. When will the next PB & Jason be? No one knows for sure... Tune in! Leave a comment! Send an email! Suggest more ways to end sentences with exclamation points! Listen! Click through!

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Senran Kagura Burst Review

A perfectly fan-serviceable, but mindless brawler.

Despite the variety of games classified as brawlers, they typically fall into one of two camps: Those that have deep, complex mechanics and require thoughtful, strategic combat decisions and memorization of enemy tactics, and those that are simple, fun, and generally don’t require a whole lot of thought. These are games like Streets of Rage, Teenage Mutant Ninja Turtles, or Musou games like Dynasty Warriors. Senran Kagura Burst falls squarely into this second camp, but that doesn't mean it’s not a unique experience. Senran Kagura Burst is probably the most Japanese game I've ever played, and that’s really saying quite a lot.

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