Coming exclusively for the PlayStation 3 in March of 2013.
Coming exclusively for the PlayStation 3 in March of 2013.
Don't judge a boobk by its cover.
Horrible… so, so horrible, it pains me to even think about it. Oh, no, not Dead or Alive 5, just the horrendous story mode that you're required to complete to unlock all of the characters in the game. Trust me; I totally understand the value of having some goals to work towards, especially goals that have some associated pay-off. Costumes would have been more than sufficient; however, I was forcibly pushed through the over-the-top, ridiculous, and repetitive story mode of Dead or Alive 5 before I could really appreciate the meat of the experience. Thankfully what's tucked away is quite good - a noticeable improvement to the complexity of the core fighting system.
Cynicism is silently assassinated and fed to an overwhelming swarm of rats.
Something is telling me that I need to unleash my inner cynic and find ways to trash and nitpick Dishonored after it received so much hype. I tried my best to find things that were poorly done or off-putting. All that effort was a waste because everything I found wrong with the game was so minor and unimportant that it made realize that I don’t think I’d change a single thing. Dishonored is one of the rare instances where all of the pre-release excitement and anticipation is completely justified and I’m happy to get to pour on additional praise.
This gorgeous remake deserves better controls.
Nights Into Dreams has unquestionably been treated with love in its transformation into HD. The Japanese exclusive PlayStation 2 version of the game has been upscaled and displayed in wide screen, making the once blocky presentation smooth and vibrant. Even the sprites were upgraded to 3D objects, providing some extra visual flair. Heck, Sega even included a trimmed version of Christmas Nights for good measure. However, the port suffers from the same botched controls found in that PlayStation 2 version of the game and the rough patches of the experience persist despite the loving upgrade.
Beloved classic ideas merge together to form: Pure Evil.
I’m a sucker for retro. Give me some faux-8-bit graphics and some simple game mechanics and I’m hooked. Make the game challenging where I have to force myself to hone reaction times and I’ll put in hours to rack up high scores. Combine two classic game types into some new great thing and I’m likely to be smitten for months. Enter Wizorb with its Dragon Warrior RPG aesthetic and Breakout style battles, and I was drooling. That was months ago. My drool has long since dried, and now so have my tears as I’ve come to accept that Wizorb is just too damn difficult.
More of the same is still great, right?
Despite the dry and arid climate and the minor annoyance of rampant psychopaths and killer animals, I can say that I was genuinely excited to revisit Pandora with Borderlands 2. Unsurprisingly, little has changed since my last visit, which is both good and bad. Like its predecessor, traipsing across the landscape, slaughtering dozens of enemies along the way and looting everything in sight is highly addictive; however, despite the numerous tweaks made to the formula, the core experience isn't any better than what you saw the last time around.
The road to hell is paved with beautiful 2D sprites.
As someone who cut his teeth on Super Mario Bros., Mega Man, and Sonic the Hedgehog, I have a fondness for the 8- and 16-bit sprite art classic style, but I also want to see games that evolve the 2D platformer and bring it into the 21st century. I often ask myself how things would be if the games industry never moved on to polygons but instead kept refining their sprites for 25 years. What would that game look like? Thanks to Arkedo and their new game Hell Yeah! Wrath of the Dead Rabbit I have my answer, and that answer would be “pretty damn sweet.”
The menu system is about as tough as saying the name of this game correctly.
When given the opportunity to play a new game by NIS Software, the role playing game player has to jump at the opportunity. With such inventive, intellectual properties in the genre, it would be difficult to see a lackluster effort coming from the creators of the Disgaea series. But, I'm sorry to say, Legasista happens to lack lust. Compared to the flagship franchises from NIS, it has a poorly paced storyline and a dearth of new gameplay ideas.
I can totally see the sound, man.
Sneaking silently, planning every move, and executing with absolute precision; it's not something you're going to be doing in most games in this day and age. Bombastic action, huge set pieces, and non-stop action is the flavor of the week; however, Mark of the Ninja not only encourages, but requires the exact opposite for success. Though the stealth genre has traditionally been one that most gamers do not appreciate, Mark of the Ninja boils it down to its essence and makes it accessible for everyone.
Coming exclusively for the PlayStation 3 sometime in November, 2012.