Rayman Origins
Rayman Origins
How does the latest Rayman game and return to the series' roots look so far?
Published on June 8, 2011 4:47 AM
Part of the Series - E3 Expo 2011
3 minute read
4988 Views

This year, we're doing something a bit different. In order to bring you coverage as fast as possible, we'll be posting audio recordings of notes from staff members at E3 and later adding in a written version of the impressions. Please click through and check out this staff member's recorded thoughts on the game from the E3 show floor.

Notes

- 2D platformer, like the original title

Rayman Origins Screenshot

- no rabbids here

- yellow lums for life as usual

- 4 simultaneous players, like NSMBW

Rayman Origins Screenshot

- Drop in/drop out multi

- All characters can interact with each other.

- punch, kick, ground slam as well as charge attacks.

Rayman Origins Screenshot

- Running included, had trouble but it could've been because of pressing the wrong button

- players go into bubbles when they die, others have to beat up the bubble to get the player out. This gives players choice of when to revive someone unlike nsmbw

- Game with in a jungle theme

Rayman Origins Screenshot

- felt like a standard platformer. Lots of secret passageways with hints. Areas are completely revealed upon getting to the entrance. Team work will be necessary

- can get lost off the screen when you break from the team, also easy to get lost in the complex scenery

- players can stack up by standing still and holding up. Makes a platform for another player to jump on

Rayman Origins Screenshot

- attacks can knock your allies around, but even still, less chaotic than nsmbw

- End of the stage, counts lums to determine a winner

- Second stage demoed was vertically scrolling. giant monster chasing the whole time from below.

Rayman Origins Screenshot

- difficult segment and the group often died

- can play as rayman, globox, and teensies

- game was clear on a big screen, but it might look cluttered on a small screen

Rayman Origins Screenshot

- third level, had to hit a chime to start a glowing aura which would protect you. Had to keep hitting it to keep from dying

Box Art
Release Date:
11/15/2011
Publisher:
Ubisoft
Developer:
Ubisoft Montpellier
Developer:
Ubisoft Casablanca
Genre:
Platformer
Online Pass:
No
Number of Players:
1-4
ESRB Rating:
ESRB - E10+
Online Play:
No
Description
Looks like we forgot to write something... whoops.
Comments
3
Posted on June 8, 2011 5:18 AM

Definitely one of my most wanted titles.

Posted on June 8, 2011 6:17 AM

My impressions were slightly more negative. I plan to pick it up upon release, but I didn't feel like it had the same spirit in it New Super Mario Bros. Wii does. Granted, Rayman Origins is an incomplete demo.

Don't get me wrong, it was still a lot of fun.

Posted on June 8, 2011 5:02 PM

I'm semi-excited for this game. I've enjoyed the series and the art style shown here is really nice, but I much prefer 3D Rayman to 2D.