PixlBit Logo
PixlBit Logo
Games I Need Help With: Super Scribblenauts
Games I Need Help With: Super Scribblenauts
I'm just not sure how to play the game.
Published on October 11, 2010 6:47 PM
2 minute read
5769 Views

I'll be picking up and subsequently reviewing Super Scribblenauts very soon. But there's a problem.

See, I've heard that playing Scribblenauts takes a lot more creativity. And I've heard by expecting or desiring it to be a specific way, I could be ruining the fun.

That's why I need your help. I need to know how to play Super Scribblenauts. No, rather, I need to know how you want me to play Super Scribblenauts.

Should I take a pad of paper, and restrict myself to never using the same word twice? Should PixlBit staff and readers come up with a fifty or a hundred piece word list for me to use? Should I be required to use two adjectives on every word entry? Should those adjectives come from a list? Can they be repeated?

You tell me. There's one rule: You must post! The person's who has the idea with the most posts supporting it shall have his or her strategy/method/idea used, though I retain the right to modify it to make the game playable, so I can make some degree of progress. So let's hear your suggestions, please!

Comments
0
Posted on October 11, 2010 7:24 PM

5 animals

5 tools

5 weapons

5 adjectives

5 wildcards

cuz it's gonna get a 5 out of 10 am i right?

Posted on October 11, 2010 7:37 PM

haha

I would love to see them add a single verb in the game, win. the moment you type it the ending credits roll down.

Why don't you just play it like any other game that involves problem solving?

Posted on October 11, 2010 7:39 PM

Because I tried that the first time. I found it to be incredibly dull.

But Zap, we grade on a 5 star scale!

Could you explain those rules a little more? Would I pick for each category?

Posted on October 11, 2010 7:53 PM

Super Scribblenauts bends the rules of the space-time-review continuum.

Pick 5 for each and only use those through the game. I guess you'll need 5 verbs too?

Posted on October 11, 2010 8:02 PM

I don't think the game takes verbs. I can try to make gerunds out of them, though, and see what happens.

Posted on October 11, 2010 8:08 PM

No verbs in the game. I was just making fun of... well something, I don't even know what.

Posted on October 12, 2010 3:01 PM

All right, I have the game now. You all are running out of chances, but then I'll be trying Zap's plan if no one says anything else!

Posted on October 12, 2010 5:04 PM

Play the game how you want; no gimmick required.

If the game's broken and you can beat every challenge using a limited number of words then you need to tell us that. However, if the game is fun enough that you want to use unique entries to solve different puzzles then by all means do that.

Like you, I loved the idea of the first game but hated the execution. So far, the reviews I've read make it seem like a lot of the problems have been fixed, but I'll wait to read your review.

Posted on October 12, 2010 6:09 PM

I think I want to try the idea Zap has. The rule will be that after I exhaust the list, I can try anything else, and on any challenge plays, like where you have to beat a stage three times in a row without using duplicate words, I'll express a little more creativity. So that I'm a bit fair, I'll make sure to play a lot of challenge stages exactly however I'd like to.

5 Animals:

Cat

Dragon

Mouse

Cow

Octopus

5 tools:

Jetpack

Basket

Gun

Mind-control Device

Trap

5 Adjectives:

Micro <-Not a valid adjective, second choice: Tall

Invincible

Helpful

Magical

Flying

Wildcards:

Tasty (Adjective)

Drill

Water

Car

Lightning

Posted on October 12, 2010 8:43 PM

Yeah, it isn't working out. There's been about four levels where I've needed rather specific things to clear through, and no matter how hard I tried, I couldn't make sports equipment out of any items above. You'd think two kids could play catch with a tire left behind from a destroyed car, but nooooo.

Quick impressions? It's better than Scribblenauts in a few ways: One? Maxwell doesn't run around like an idiot and get himself killed every two minutes.

Two? Summonable objects are slightly more distinct than they were before. Beyond that, stages have hints that are more easily found, and can potentially just spell out what to summon. Most stages have been the traditional "Summon X to satisfy Y." The hints might make the game too easy, and there's nothing new here, so far.

At this point, since the control issues are fixed, and there's not incredibly obscure items to summon, I'd personally recommend it to children, which is, honestly, the game's intended audience. As of now, after clearing just the first world, there's still a lack of substance that makes for compelling gameplay, and even calling what I've seen so far "puzzles" is hard to do, since the game has been streamlined with a better hint system.

Posted on October 12, 2010 8:58 PM

This news post brought to you by the verb [F][A][I][L]

Posted on October 12, 2010 9:07 PM

Tell you what, after I'm done with the review, I'll go an post a play-by-play of how I beat every stage I could possibly beat by following your rules, Zap.

That'll be tons of stages in the end, I'm sure, likely half to three quarters, I think. We'll have to see.

Posted on October 12, 2010 9:11 PM

That sounds pretty good

Posted on October 16, 2010 8:26 AM

You must use a mop to solve as many stages as possible!

Posted on October 16, 2010 8:54 AM

Someone's late!

Posted on October 18, 2010 3:17 AM

I've beaten it, finally. Every single stage, every Starite, every mission.

I need to tinker with the custom-stage program, and then I'll be ready for a review.

For the record, I think the game gave me a sore throat. It definitely gave me a headache, though.