I finished up Iconoclasts yesterday. I did enjoy my time with the game, so here are some final thoughts on Iconoclasts.
I think that the gameplay is solid.
There are so many bosses. I think that is too many therefore making a large portion of the forgettable...
That being said, the final sequence of the game left a really good impression on me and makes up for some of my issues with the game.
My biggest gripe with Iconoclasts is how much time I spent reading text. There is a decent story within the game, but I think that he could have done just fine with minimal dialogue. The final boss reiterated a key plot point without any words...
The "tweak" system seemed completely useless to me. Therefore I decided early on to not bother with trying to collect the materials to craft the tweaks. This also led me to having a really low completion percentage.
In closing, I liked the game. I would definitely recommend it to anybody who likes action platformers with a dose of exploration.
I started playing this the other day and I really like it. It's fun. I can see how the text could be wearing after a while though. Pretty impressive just one dude made this game though.
I have yet to play it, but I've wanted to since Nick's review.
I started playing it among other things but Dragon Quest XI put a stop to all that. I did like it so I will go back again.
Seems pretty cool. It would probably look great on my Vita. I need some new stuff for that system.
