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Exit Musings: Iconoclasts
Published on October 9, 2018 12:58 PM
1 minute read
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I finished up Iconoclasts yesterday.  I did enjoy my time with the game, so here are some final thoughts on Iconoclasts.

I think that the gameplay is solid.
There are so many bosses.  I think that is too many therefore making a large portion of the forgettable...
That being said, the final sequence of the game left a really good impression on me and makes up for some of my issues with the game.
My biggest gripe with Iconoclasts is how much time I spent reading text.  There is a decent story within the game, but I think that he could have done just fine with minimal dialogue.  The final boss reiterated a key plot point without any words...
The "tweak" system seemed completely useless to me.  Therefore I decided early on to not bother with trying to collect the materials to craft the tweaks.  This also led me to having a really low completion percentage.

In closing, I liked the game.  I would definitely recommend it to anybody who likes action platformers with a dose of exploration.

Comments
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Posted on October 9, 2018 5:11 PM

I started playing this the other day and I really like it. It's fun. I can see how the text could be wearing after a while though. Pretty impressive just one dude made this game though. 

Posted on October 11, 2018 11:27 PM

I have yet to play it, but I've wanted to since Nick's review. 

Posted on October 12, 2018 2:32 PM

I started playing it among other things but Dragon Quest XI put a stop to all that. I did like it so I will go back again.

Posted on October 13, 2018 3:42 AM

Seems pretty cool. It would probably look great on my Vita. I need some new stuff for that system.