
I could list all the 3DS features, but that would seem just silly; I am not a PR machine. March 27th is soon upon us all, and we will all have the 3DS in our grasp. Will I be ready to handle a brand new Nintendo handheld system? While it will take a bit for me to experience the 3D aspect (since Nintendo of Canada hasn’t bothered to release any 3DS tour information yet), it will be yet another handheld cycle for me to go through, and I’m looking forward to it.

This week on the Wonderbread Chronicles, Pkmn Trainer Jason defeats the third and fourth gym leader. And catches a Sandile. Sandile, for those not in the know, is a Ground/Dark baby Crocodile. He's the hippest Pokemon around, and joins Pkmn Trainer Jason's team.

Everyone's jotted down a video game password or tricky puzzle solution for future reference at some point. For Zelda completionists though, a Post-It note just isn't going to cut it.

After the bated breaths and maddening desire listeners experienced awaiting the conclusion of Episode 24, we finally have Side B! In this half of the podcast, the PixlTalk group discusses a wide variety of topics.

On my way home from work today, I made a pit stop at Best Buy in an attempt to find a copy of Dragon Quest V on the DS. I recently came to realize just how rare it was and have been trying to secure a copy before it becomes extraordinarily expensive (it's already well on its way). As I rounded the aisles of the Best Buy gaming section, I stumbled upon a 3DS demo station with PilotWings Resort.

It’s surprising what you find out about yourself after reviewing stacks of video games – or what other people seem to find out about you. At my last job, I worked with a bunch of guys who were all into video games, and as a matter of fact, most of those guys write for the site – Jason Hillhouse, Stanton Daries, and Sam Hawkins, to name a few. As you might expect, video game conversations were pretty frequent and often I’d talk about games I was reviewing at the time. After a few conversations, people started to see a trend.

With the 2010 PixlBit Game of the Year awards come and gone, the staff have taken a more detailed look at the games of 2010. Since the usual awards deal only with choosing overall best games in general categories, we've created some very specific awards to give some attention to titles that don't quite make the cut for a general award. Which title was most unique? Which game had the best in co-op? What was the best minigame? See what the staff has to say.

This week's episode of PixlTalk comes in two parts. Catch "Side A" of the conversation today, and come back Monday for the next half, "Side B." This week begins with Stanton filling in as host for a driving Jason Ross. To begin, we recap everything from last week's podcast and hear some of Jason Hillhouse's viewpoints in key issues, as well as note changes from one week to the other in terms of incredible engines and seized European consoles.

In this week's issue of PB & Jason, I phone it in. Really. Rather than prepare a thought-provoking, intelligent podcast, I go the easy way, and tell some of the early chronicles of my journey through Pokemon White.

"Everyone has AIDS!
My grandma and my dog 'ol blue (AIDS AIDS AIDS)
The pope has got it and so do you (AIDS AIDS AIDS AIDS AIDS)
C'mon everybody we got quilting to do (AIDS AIDS AIDS AIDS AIDS)
We gotta break down these baricades, everyone has
AIDS!" - Team America

Alright, thanks for at least trying to listen to what I have to say. Waggle has been a loathed enemy of non-casual gamers since its introduction with the Wii in 2006. While it's often used in ways that harm the game experience, in some instances, it's far better than any button could ever be. Whoa, hang on there, killer! There will be time to troll at the end, let me justify myself.

This week's episode of PixlTalk hails the return of a long-lost participant: Stanton Daries!

If you didn't know, today Apple announced the second version of the iPad was on its way to retail stores, going on sale March 11th. In this issue of PB & Jason, I give some brief details and share some thoughts on the platform.
![[Game System Name] Is Like A [Insert Body Part Here]: A Fun(?) Negative Rant](https://media.pixlb.it/media/features/313.png)
Say everyone, do you want to have a bit of negativity on your visit here to PixlBit? Well you are in luck! Today, I am going to talk to you about a little something I like to call “Ass Talking”. “Ass Talking” is basically read as “talking out of your ass,” which also means “spewing shit out of your mouth.” Are you finding it hard to take me seriously when I talk about ass and shit and ass shit talking for an entire paragraph? Of course you are, because there is a point I’m trying to get across.

Last week's episode of PixlTalk begins with a lengthy discussion of anything Nate and Jason could think of that has to do with Sony's case against George Hotz.

It has been roughly six years since rhythm gaming really hit the market with force, thanks in large part to the runaway success of the Guitar Hero series. Before long, plastic guitars were supplemented with plastic drums, and microphones, and the birth of full band rhythm gaming was upon us. Eventually Harmonix landed on the only logical conclusion for such a genre – the ability to play real instruments to real notation within the game. At the point of reaching the plateau, the genre has been given a death sentence. Activision is halting the Hero series and Harmonix has been sold and downsized, needless to say, things are looking pretty grim for the future of rhythm gaming.

This issue of PB & Jason is brought to you by the letters M, V, and C. That's a roundabout way of saying I talk about Marvel vs. Capcom 3 some more in today's podcast. In addition, there's a brief bit about the "Anonymous" troll who chose to talk about my Marvel vs. Capcom 3 review, because why not?

"Other Nintendo 3DS games in the works for 2011 from Nintendo include The Legend of Zelda™: Ocarina of Time™ 3D, Star Fox 64™ 3D, Kid Icarus™: Uprising and new installments in the Mario Kart™ series."

If you haven’t heard the news already, the PlayStation 3 has been hacked. Typically, this kind of news isn’t really at the forefront of game websites, as most gamers aren’t hacking their consoles, nor do they have any interest in doing so. However, this time, Sony has drawn an unbelievable amount of attention to the issue since their home console has been hacked. Sony has systematically sued every hacker involved with the discovery and release of the root key. Additionally, Sony has taken it one step further and has gone about subpoenaing Google via YouTube for the information of users who commented on any videos related to the hack.

This week brings the return of a long-lost podcast, PixlTalk, with an all-new cast and format! Join Nate and Jason as they kick of the beginning of this second volume in style.

The Classic Mario games are legendary. Some young gamers' first gaming experience was one of the Super Mario games of old. For me the NES original was the one that unlocked my joy. Super Mario Brothers 2 was rented in my house with the system at Blockbuster. Number 3 was the first game I ever owned myself. These games were a formative part of my youth and they hold a special place in many hearts. When Super Mario All-Stars was first released on the SNES, I was amazed at the graphical improvements, pleasantly surprised to hear Mario Brothers 3 had intro music, and I was in awe of the difficulty in "The Lost Levels". I never owned the game because I still had the classic games and later when a version of All-Stars was released with Super Mario World, I also passed on the collection.

As many of you know by now, I programmed the PixlBit website and professionally and educationally, I am a programmer. More specifically, a web application programmer. Needless to say, I know a thing or two about the construction of online interfaces, as well as the databases that back them. With this knowledge, I did some elementary snooping into the front end html and request strings for the Capcom press site to find out as much as I could about last night's interesting Okamiden 3DS posting.

In this issue of the highly-collectable PB & Jason podcast, we see action, violence, and non-romance!

It has been a long time since I've impulsively purchased a video game. In fairness, I have wanted the game for quite some time now. As a matter of fact, when Freshly-Picked Tingle's Rosy Rupeeland was first announced for release in Japan my interest was piqued. When I heard it was to release in Europe I got extra excited because I knew that I could eventually play it (no, I don't know Japanese).

The Virtual Console we all know and love hit the scene a little over four years ago, and since its inception has paved the way for release of 379 titles in North America. Over the past year, however, only 28 titles were published on the service spanning the 10 systems it represents. Compare this to its first full year and you’ll see a striking difference. In the calendar year of 2007, 157 titles of the available 379 were released. If anything is clear, it’s that the Virtual Console has been a bit of disappointment over the past couple of years, providing a small helping of games, with only a few gems littered in. But what does this mean in the grand scheme of the service itself?
