

This particular issue has a bonus: It's longer than any other single PB & Jason out there!

Today, I run down some news that interests me in the video game world. What news? In general, you'll have to listen to find out!

Yes, indeed. While I waited in the Zelda line at E3 this past year, Charles Martinet showed up!

As forever a fanatic of all things Nintendo 64, I’ve sometimes wondered what the system would have been like if it had used compact discs as opposed to cartridges. All too often, the system is labeled as a failure or a mistake, with the insistence of sticking to cartridges as the primary reason. It’s pretty easy to look back so far into the past with the knowledge of today and pick out bad ideas, but during the time, no company had such luxury. With the fourteenth anniversary of the North American Nintendo 64 launch just passing a couple days ago, let us take a step back to 1996 and get a feel for the perspective of the world’s most successful videogame company who lost their lead in the market simply by doing what they love.

Today, everyone gets to hear me talk about last week's PlayBit! More specifically, there's a fair amount of talk about Kururururururin Squash. Krruruurururuurin. Kurururururin. Kururin Squash. Yeah, Kururururuururin. Whatever. That game where you move around as a spinning stick. Also, there's a bit of blabbing about the actuality of Superman 64.

Shortly after E3 this year, reports started coming in that Kinect would be making its way to select malls across America. Fortunately for those in Tampa, Florida, a booth was set-up at Citrus Park Mall.
Believe it or not, PixlBit is officially turning one this Friday! I know it's hard to believe, but for one solid year we have been providing a variety (we hope) of content in many different forms.

This issue features fanart! From Zap! Also, talk about a recent Nintendo-related controversy, specifically dealing with the new Pokemon titles and Pokemon fansites!

In this episode, PB and Jason goes where it's never gone before. Where? You'll have to listen and find out.

Peter Tamte, former Vice President of Bungie Games and current President of Atomic Games, is pissed. According to Bobby Kotick, CEO of Activision, Bungie is the last high quality independent game company out there.

Kathrine: Getting back to difficulty, I thought the fact that enemies didn't drop health pickups totally changed how I played. It makes not getting hit a lot more important. Something previous games lacked.

Kathrine Theidy: Hi all! Now that we've all spent some time with Metroid: Other M, it's a good time to take a look at how it matches up to the series. Everyone who's beaten it, raise your hand.

It may be a few days late, but the latest issue of PB&Jason is certainly worth your money!

Microsoft's Summer of Arcade is now in its third year, and following in the tradition, the biggest XBLA games of the year have been made available for player consumption.

In this fascinating new issue of PB & Jason, Jason gives listeners a brief bio of every member on staff except Stanton Daries, and sheds light on a few little-known connections between himself, Nick, and OJ.

It occurred to me today that I never made one consideration when thinking about and planning for my podcast series: What do readers and listeners of PixlBit want? How much is too much? Personally, I'm willing to try to challenge myself to deliver a new issue of the podcast each day of the week. Though the sheer volume might be unmanageable at times, I think that right now, it can be done.

In the newly christened PB & Jason, issue #2, Jason talks about the Playstation Move. In fact, Jason says everything he can about the Playstation Move. He could even tell you more than you could ever want to hear about the device. In short, he details his impressions, then goes down the list of titles with reviews, impressions, and information available from a few various online gaming news sites, like IGN, 1up, and Kotaku.

Dragon Quest IX is a fun, traditional, single-player RPG that provides an additional, flexible, and open multiplayer experience.

I’d imagine many of you have read many of the mixed reviews for Scott Pilgrim vs. the World. That’s ok. I don’t mind being a little late to the table with my own opinion of the movie. Since we’re a video game site and Scott Pilgrim vs. the World is a movie, I’d prefer not to write a formal review, and instead, describe a little of how the movie works. From my opinion, as well as the others around the web, it should be easy to decide if the movie is worth being seen.

In this shocking first issue, Jason Ross captures listeners' hearts and captivates their minds by talking about Dragon Quest IX, StarCraft II, and also takes a little bit of reader mail.

Avid fans of PixlBit (Read: Zap) may have noticed I've mentioned the idea of a solo podcast a few times in the past month. While at first, the idea was uncertain, as time passes, it seems to be more and more of a sure thing. How does Mailbag relate? I want to read and respond to listener mail! That's right. I want listener mail! I know the podcast hasn't yet begun, but it will soon, so why not get a head-start? You could be featured. You could be featured in the first edition of "JasonCast" or "PixlJalk," or whatever we decide to name the thing. How about, for the first episode, you send in suggestions for the title of the show? As always, suggestions can go to mailbag AT pixlbit DOT com, but in this case, they can also be sent to jasonr AT pixlbit DOT com, too.

Hothead Games, developer of Penny Arcade Adventures and the recent Deathspank answered a few questions for PixlBit about the development process of their latest game. Producer, Hamish Millar, gives us the rundown on making funny games, working with Ron Gilbert, and the future of development for the company.


