
Lufia: Curse of The Sinistrals is a very different experience than its original source (the Lufia series from the SNES). Unlike its turn-based RPG SNES predecessors, this Lufia is action based. It was good for what it was, but I'm not sure if I like this transition yet.
So, again, much like Wii Sports Resort, Sports Champions has a ping pong mode. To be brief, the mode feels quite a bit better than archery felt in my hands, but still has a few hang-ups in control.
I finally got some hands-on time with Sports Champions today, with the ability to demo two stations, one focused on archery and the other on ping pong. The booths were separated, allowing me freedom of range and motion to fully experience Move's controls without anything in the way.
Its been a while since I've played a Phantasy Star game that I liked. The formula used in episodes 1 & 2 for the Xbox seemed to work so well, only to never see quite the same design used in subsequent titles. The latest one on the PSP seems to take that engaging, combo based combat I used to love, and actually expand on it a little. Combos can now be linked into strings well beyond the 1-2-3 repeat strategy of previous titles. The pacing has speed up as well, with the player blowing through monsters at a nice steady pace as they move through the dungeons.

As we all know, Hideo Kojima and his team are taking a crack at the Castlevania seris with the title Castlevania: Lords of Shadow. I was pretty excited to hear the news as 3D Castlevanias have always been a bit disappointing, and Kojima usually does great work.

As many of you know, I had the pleasure of reviewing Scribblenauts shortly after I started PixlBit for Nintendo World Report. I gave the game a 7/10 there, and I felt that I was being generous. I rewarded the game mostly for its innovative concept, but the implementation of their design was clearly lacking. Super Scribblenauts is supposed to be the answer to everyone's issues with the original game, but after my hands-on time, aside from a new control scheme, Super Scribblenauts appears to be no better than the first.

With the PokePark Wii: Pikachu's Adventure booth set up right next to Donkey Kong Country Returns, I decided to make a quick stop and try out a few of the mini-games that comprise the title. During my demo I was able to try four different mini-games, each different in design.

A surprise for me at Harmonix's/MTV's area was Rock Band 3 on the DS. I actually had no idea it was being made for the platform, and had very little idea of what to expect, though I had a hunch it would be like Amplitude or the iPhone Rock Band, both games I've never played.

NBA Jam on the SNES was one of my favorite sports games growing up, and I still play it to this day. I have been waiting for an NBA Jam that would compare to the perfection of this classic game. Over the years NBA Jam games have been a failure and have not been nearly as good as the original titles. EA who took over Midway's franchise hopes to achieve this goal with their release on the Nintendo Wii. The Wii brings a whole new look to NBA Jam's gameplay in a way that opens up my hopes for a comeback.

Let me say this: I was impressed. I'm not the easiest Sonic fan to please, having enjoyed the legacy titles and parts of Sonic Adventure and it's sequel but little else in the franchise.

After about 20 minutes of demoing, Metroid: Other M was much better than I was expecting. The presentation was sleek, the controls were smooth, and the story was intriguing enough to keep me interested. And most of all, it still manages to capture the essence of Metroid.

Crackdown 2 has been highly anticipated among many Crackdown fans. It seems that it's finally here and ready to play. My first impression while watching videos and looking at screen shots is that the game should live up to the quality of the original Crackdown. After playing the game, I can happily say that it has both lived up to its potential and surpassed the quality of its proceeder.

Kirby may be pink in his upcoming title, Kirby's Epic Yarn, but he's anything other than the familiar pink pudgy ball that many of us grew up with.

I'm not sure why it has taken me this long to write about Zelda, but now's the time to spill the beans. In short, it's really awesome. Players take control of Link in a totally new way, this time with full MotionPlus support. Players familiar with Wii Sports Resort will have a fairly clear idea of what's available in Skyward Sword.

Before I even landed in E3, I had already made up a list of games that I wanted…no, needed to play before any others. Okamiden was at the top of list, and ever since its North American arrival was announced ahead of TGS 2009 I anticipated my first run with the DS sequel to the critically acclaimed PS2 and Wii title.

After Nintendo announced that Retro Studios was reviving the Donkey Kong Country series during their press conference today, there was no question where I was headed to first.

So we've seen the posters, we've heard Nintendo's press conference, and now, finally, I've had the time to get an up-close look at Epic Mickey.

At the end of Nintendo's Press Event, a number of Nintendo representatives lined up at the back of the Nokia Theater and offered journalists a chance to see the 3DS in action.

Sin and Punishment: Star Successor is the sequel to the adrenaline-infused Sin and Punishment, an on-rails import shooter originally. Though originally released on the N64, the was finally able to see the light of day in North American and PAL territories on the Wii's Virtual Console. To put it briefly, the original felt like a cross between StarFox 64 and Galaga, with difficult, but wild, over-the-top bosses thrown into the mix.
rRootage is a game built for "Shmup" fans. "Shmups," for those not in-the-know, are the genre where players guide a plane or spacecraft through and around a barrage of bullets and missiles fired by many ships, typically ending in a fight against a massive boss that fires hoardes more bullets. Rrootage takes the last aspect, fights against bosses, and delivers a sensational experience through bullet hell.

Clearly, Sonic and Sega All-Stars Racing borrows much from Mario Kart, and that definitely appears to be a good thing. There's over 20 racers, with the actual number varying depending on which platform the copy of the game is for. All variations contain Sonic, Amigo, Ulala, Amy, Knuckles, Tails, and about fifteen more characters, but the Xbox 360 and Wii versions contain a few extras: Banjo & Kazooie, as well as Avatars for Microsoft, while Mii's join the mix for Nintendo's home platform.

The latest installment of the popular Square Enix RPG series, Final Fantasy, will bring about many new alterations and seems to have the potential to be one of the best titles in the series.
Originally released back in March, Bit.Trip Beat has been gaining newfound exposure as result of the demo that has been released on the Wii Shop Channel. Since I missed the game, I figured this was the perfect opportunity to take advantage of this demo and give some impressions from a fresh perspective.

Bayonetta is intentionally ridiculous. Developed by Platinum Games, it is a combo-heavy brawler where you control a Sarah Palin look-a-like who kicks the crap out foes with high heels, guns, and a sassy picture-posing attitude.
Dante's Inferno is two things to me right now, one of which is good and one of which is awful. Basically, it's just God of War, but it's also a travesty of a literary classic.
