Reviews
Super R-Type
Super R-Type
26
Review Rewind
Published on November 11, 2015 5:25 AM - 7 minute read
May the Force be with you

The early R-Type series was one of the biggest icons during the shoot ‘em up genre’s younger years. After the success of the original arcade game, Irem followed up with R-Type II in 1989. It featured slightly prettier graphics, more power-ups, and an upgraded wave cannon. Two years later in 1991, the game was remade as Super R-Type for the Super Nintendo-- one of the first games for the system.

Halo 5: Guardians
Halo 5: Guardians
30
Review
Published on November 9, 2015 1:00 PM - 15 minute read
You now know why I say "Goodbye," you say "Halo"

Once upon a time, Halo used to mean something. Halo was the game which revolutionized the first person shooter genre on consoles, offered mechanics that developers still copy to this day, and was the unparalleled king of multiplayer games outside of PC. There were first person shooters and then there was Halo.

Hogan's Alley
Hogan's Alley
11
Review Rewind
Published on November 6, 2015 4:00 AM - 8 minute read
Training Day

I knew very little about Hogan’s Alley back in its heyday. Judging by the mean-looking gangster fully armed with a gun and grimace on the front cover, I figured that the game must have been some 3D action title featuring all sorts of wanton violence that my impressionable mind just couldn’t handle. However, as the years passed I eventually learned the facts of this game’s less menacing purpose.

Ninja Gaiden
Ninja Gaiden
9
Review Rewind
Published on October 27, 2015 4:00 AM - 7 minute read
Tecmo Ninja

When I hear the word "ninja", one thing immediately comes to mind- the 80's. It was an era that was very friendly to ninja culture and the kids that embraced it. Meanwhile, video game developers where busy cooking up games of the same nature in the arcades. Tecmo was one of those developers, and in 1988, they released a brawler of sorts called Ninja Gaiden. A year later, they ported the game over to the NES, but changed the style of gameplay to better fit the style of home console gaming. They replaced the "beat 'em up" theme with a simple action/platformer approach with a bigger emphasis on well-timed jumps and using awesome ninja skills. Tecmo also added a deeper story and a new way to tell it.

Trampoline Terror!
Trampoline Terror!
11
Review Rewind
Published on October 23, 2015 4:00 AM - 7 minute read
Jump Around

Developed by Masaya, published by DreamWorks (no relation to the movie studio), and released in 1990, Trampoline Terror was quite the unique title if you managed to find out about it somehow. I’ve got to hand it to the design team-- they had me fooled with this game. Thanks to my youthful first-time impression of the game many moons ago, I always thought I was playing an overhead action title. I had so much fun with the game, that I didn’t even notice that I was really playing a puzzle\strategy game sneakily dressed in an action game’s clothes (more or less). I’m not sure why it didn’t click with me until now- some 20 years later- especially when most of the gameplay elements practically scream “this is a puzzle game”.

Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: The Phantom Pain
7
Review
Published on October 21, 2015 1:00 PM - 12 minute read
Aim, fire, Fulton. Aim, fire, Fulton. Aim, fire, Fulton. Aim, fire, Fulton.......

Let me ask you a question: How many video game series have, outside of spin-offs, made every game feel like a true sequel? Where every game does not just add a few of tweaks, unnecessary gimmicks, or offer nothing other than more of the same, but provides a strong, natural evolution to the previous entry? Very few fit that bill and if you factor in games which have existed for over twenty years, you are left only with Metal Gear.

Castlevania
Castlevania
15
Review Rewind
Published on October 20, 2015 4:00 AM - 9 minute read
Stalk the Night

For years, the story of Count Dracula has been told many times over, with different spins on how he wrecked havoc on human society and such things. I dare say that there isn't a person on Earth who hasn't heard of the guy...at some point in their lifetime. So given the popularity of this character, it was only natural that Dracula would find a new life on the NES. And sure enough, in 1987, Konami released Castlevania-- a game that featured a whip-wielding hero on a mission to defend the local townsfolk and stop Dracula's bite for good, or so he hoped.

Jumping Flash!
Jumping Flash!
5
Review Rewind
Published on October 13, 2015 4:45 AM - 9 minute read
Better hop to it.

Ever since the Atari 2600 debuted in 1977, it's been fairly customary for at least one game developer to bring something new to the table just in time for the launch of a new gaming system, or soon after. In 1995, developers Exact and Ultra gave us a little ditty called Jumping Flash-- a game with roots that can be traced back to Exact’s previous 3D platformer Geograph Seal on the Sharp X68000. I remember playing a demo of Jumping Flash back in 1996. After a few minutes of leaping and smashing enemies on impact, I knew I was in love.

After Burner
After Burner
3
Review Rewind
Published on October 9, 2015 4:00 AM - 9 minute read
Broken wings

Life is full of surprises. Good or bad, they come when you least expect it and can potentially change your life forever. Such was the case when Sega released After Burner in the arcade. Coming complete with a hydraulic sit-down cabinet, the game was the first of its kind to successfully take the boredom out of flight simulations. There were no worries about instrument panels, altimeter gauges, or landing sequences. A short while after its arcade debut, the game went on to be ported to a number of home consoles, including the Sega Master System. Sega’s fledgling franchise was such a big hit, that it even saw a release on the NES. Wait…what?! Surpriiiise! That’s probably what Tengen said once their unlicensed version of After Burner hit store shelves for Nintendo’s own console.

ActRaiser
ActRaiser
9
Review Rewind
Published on October 6, 2015 4:00 AM - 8 minute read
Playing God never felt this ethical.

By the time the Super Nintendo was introduced, games that combined multiple genres were nothing new. Games like The Legend of Zelda, Crystalis, and The Guardian Legend were outstanding pioneers of the action/adventure variety. But developer Quintet partnered with Enix to publish ActRaiser in 1991 on the Super NES. Released just 3 months after the new home console, it was one of the earliest post-launch SNES games. Particularly outstanding is that it combines side-scrolling action with building simulation gameplay elements. Usually, building simulations send me running for the hills because I'm terrible at them. But after spending a little time with the game, I was able to put my fears aside.

Captain America and the Avengers
Captain America and the Avengers
9
Review Rewind
Published on October 1, 2015 4:00 AM - 9 minute read
Some assembly required

As a small fledgling in the first grade, I liked comic books superheroes, but I wasn’t nearly as familiar with them as I am now. Sure, I knew about guys like Superman, Batman, and Spider-Man. But for the most part, I had only a narrow understanding of the world of comic books and the heroes within them.

Kirby's Dream Land
Kirby's Dream Land
7
Review Rewind
Published on September 28, 2015 4:00 AM - 6 minute read
Your pocket-sized inhaler.

As Nintendo’s poster child for all things cute and cuddly, Kirby came from humble beginnings. By the early ‘90s, most of the more popular platformers like Super Mario Bros. and Mega Man were well along in their sequels and had grown in length and complexity. Long-time developer HAL Laboratory decided to make a game that was super simple, brief, and would appeal specifically to the novice players out there.

Thunder Blade
Thunder Blade
9
Review Rewind
Published on September 21, 2015 5:00 AM - 7 minute read
Blue Thunder

There comes a time in every reviewer's life when they have to push themselves to review a game.  It's not because the game is so near and dear to their heart that they find it difficult to be objective and honest. Nor is it because the game turned out to be unexpectedly challenging and keeps the reviewer on their toes. On the contrary, some games can be cringe-inducing because you can barely make it past stage one and they just aren’t very fun. Thunder Blade was such a game for me. I held off for months from reviewing this in part because it was so frustratingly difficult that I had to just walk away from it for weeks at a time. When I finally made it to stage two, my will was already broken.

Tembo The Badass Elephant
Tembo The Badass Elephant
3
Review
Published on September 16, 2015 6:16 PM - 7 minute read
An elephant single-handedly winning the war on terror. This must be what the GOP dreams about.

At the beginning of the year, a friend of mine and I were discussing our favorite games of 2014. His was Far Cry 4, citing how his favorite part was riding elephants, while mine was Dragon Age: Inquisition noting how much fun the dragon hunts were. We reached the conclusion that if a game could let you fight dragons with elephants, it would be the game of forever. I bring this up because the first boss of Tembo: The Badass Elephant is a robot dragon. That’s right, the coolest thing I have ever thought of and this game outdid that idea. While not quite the greatest game ever I imagined, what Tembo offers is pretty damn fun.

Ridge Racer
Ridge Racer
12
Review Rewind
Published on September 9, 2015 2:15 PM - 9 minute read
Shifting the 32-bit generation into high gear.

I’ve said it once and I’ll say it again-- a new video game console is only as strong as its launch titles. Such was the case of the PlayStation when it was released stateside on September 9, 1995. As Sony’s first video game system to go toe-to-toe with Nintendo and Sega, the PlayStation came out swinging with Ridge Racer. Developed by Namco and ported from their arcade machine, the game was early proof that the PlayStation was capable of providing a convincing arcade-like experience at home in a way that simply couldn’t be done on the Super NES, Sega Genesis, or any other 16-bit console. Ridge Racer sent a clear message-- the 32-bit generation was going to be awesome and the PlayStation would lead the way.

Batman: Arkham Knight
Batman: Arkham Knight
2
Review
Published on July 6, 2015 4:00 PM - 11 minute read
Swan Song

In 2011, I said that Batman: Arkham City was one of the best superhero games ever made. A few years before that, I said that Arkham Asylum was the new standard that licensed games should live up to. Since then, few series have done so. Yet somehow, every Arkham game rises above the rest. Arkham Knight is no exception. It takes some of the best of what was established in the past games and puts it all together to form one of the most gripping games I’ve played in quite a while. 

The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt
6
Review
Published on July 4, 2015 1:00 PM - 11 minute read
Woo hoo Witcher woman! She got the moon in her eyes!

The Witcher games have always been very odd for me. Fantasy RPGs tend to stick with a particular tried-and-true formula, yet the series has made an effort to be distinctly different from everything that might make it similar to Dragon Age or The Elder Scrolls. Some of the decisions - like its distinct races and lore - are a welcome diversion. Yet there are some design choices which feel different for the sake of being different at best and baffling at worst.

Kirby and the Rainbow Curse
Kirby and the Rainbow Curse
3
Review
Published on June 29, 2015 12:00 PM - 4 minute read
This spiritual successor to Kirby: Canvas Curse will give you a better appreciation of Claymation.

Kirby’s morph ball versatility has allowed him to assume the role of a pinball, a golf ball, and a rolling ball controlled by a… rainbow brush. That last one came from 2005’s Kirby: Canvas Curse DS, which used the touch screen to draw lines for guiding Kirby through all sorts of obstacle filled levels. Kirby and the Rainbow Curse, the pink puffball’s first Wii U title, follows the same style of gameplay but improves the experience in a number of ways and does it with a fantastic visual style.

Gradius
Gradius
2
Review Rewind
Published on June 24, 2015 2:30 PM - 8 minute read
Destroy the core!

The 1980s was a true renaissance period for the budding video game industry. Arcade games like Xevious, Donkey Kong, and OutRun gave us new levels of visual, audio and strategic detail that took us beyond the comparatively simple mechanics of Pong and Space Invaders. It was indeed the golden age of gaming.

Elegy for a Dead World
Elegy for a Dead World
6
Review
Published on June 5, 2015 2:00 PM - 6 minute read
Infinite possibilities; short-lived experience

It's not every day we get a game that encourages the use of imagination in the form of creative writing. There’s no fate for humanity to be won or quest for the ultimate armor to be had.  While the game does take place in some quadrant of outer space, there's not a single creature to kill or flying craft to destroy. In fact, there's nary a living soul to interact with at all. Instead, progress is made by using the power of prose.

Resident Evil Revelations 2
Resident Evil Revelations 2
4
Review
Published on June 2, 2015 4:00 PM - 10 minute read
Barry’s back! Tell a friend!

I think that Capcom is on to something with the Revelations spin-off series for Resident Evil. I enjoyed the first game a lot because of how it blended the feel of the traditional, horror based Resident Evil games with the action packed nature of the more recent games. After being disappointed by Resident Evil 6, I was down on the series but I still couldn’t help but be excited when I heard that a sequel to Revelations was in the works. And to my delight, Revelations 2 delivers. 

Zelda II: The Adventure of Link
Zelda II: The Adventure of Link
14
Review Rewind
Published on May 26, 2015 12:00 PM - 9 minute read
The Weakest Link

The Legend of Zelda set the bar for the action-adventure genre with its perfect mix of action and the thrill of finding the next dungeon or quest-critical item. It was gaming as golden as the cartridge itself.  Then came the sequel.  Zelda II: The Adventure of Link was originally released for the Family Computer Disk System (FDS) in Japan on January 14, 1987.  The game was then converted into a standard cartridge for its release on the NES in North America on December 1, 1988.  Though it still had the familiar trappings of exploration, fantasy, and adventure, it also came with some drastic changes that weren't well-received by all--myself included.

Super Mario Bros.
Super Mario Bros.
7
Review Rewind
Published on May 18, 2015 4:00 PM - 9 minute read
The Italian Stallion.....and Luigi.

It’s no secret that some of the best ideas started in Japan. This was certainly true of Nintendo back in the early 80’s.  One of their creations was a simple arcade game, Mario Bros., featuring sibling plumbers Mario and Luigi on a quest to rid the screen of pests in the sewer pipes. Due to its success, Nintendo decided to create a bigger adventure based on the two characters for their new cartridge-based home console. Thus, Super Mario Brothers was born on September 13, 1985 in Japan and 1986 in the US, making Mario a household name along with the company that created him.

ECW Hardcore Revolution
1
Tour de 64
Published on April 26, 2015 6:02 PM - 4 minute read
Hardkorrrrrrrrrr

With a myriad of wrestling games available on the Nintendo 64, even the now-defunct Extreme Championship Wrestling got their own game. Released in the year 2000 however, there was no shortage of competition. Does Acclaim's wrestling game stack up to the series from AKI/THQ?

Dragon Ball Xenoverse
Dragon Ball Xenoverse
0
Review
Published on March 31, 2015 4:00 PM - 9 minute read
A promising new beginning.

If there is anything I’ve learned from being a DBZ game fan over the years, it’s that an anime fighter/simulation sequel is nearly always better than the original. They usually clean up the formula the second time, as in the case of 2002’s Dragonball Z Budokai, which was followed up by sequels with enhanced graphics and tightened gameplay. 2005’s Budokai Tenkaichi provided a blueprint for its sequels to later refine the gameplay and expand to one of the biggest and most diverse rosters in the series. If you ask me, it’s a safe bet Dragonball Xenoverse 2 will probably be an amazing game. Of course, that is not too helpful to us at the moment. Right now, we have Dragonball Xenoverse, which leaves me wishing they could’ve done it right the first time.