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Kathrine Theidy's Comments - Page 2

I bought Persona Q on Friday


Posted on 01/19/2015 at 08:41 PM | Filed Under Blogs

I'm interested in the gameplay of Persona Q, but have never played a Persona game. I do have Persona 3 and 4 on PS2 though, just have to find the time. Unfortunately, I could say that about a lot of games!

Chris Plays WWE Immortals And Another Game Off Mount Backlog


Posted on 01/19/2015 at 08:32 PM | Filed Under Blogs

I got 9,999,999 coins in NSMB2 back on Dec. 25th. It was a Christmas miracle!

Duck Hunt Review


Posted on 01/18/2015 at 04:46 PM | Filed Under Review

We got the NES Action Set for Christmas in 1989, which included this and Super Mario Bros. on a combo cart. This game was okay, but it was definitely overshadowed by SMB1, which seemed like a much more advanced game, so I never played Duck Hunt much. I think it's pretty much worthwhile only as a nostalgia trip, anyone who didn't play it is better off playing other gun games if they want that sort of thing.

I never played the Super Scope games, but always thought they looked fun. I'd be much more interested in them appearing on the Virtual Console, since a Super Scope isn't cheap and doesn't work on modern TVs.

5 Characters Who Should Have Been in Mario Kart 8


Posted on 05/01/2014 at 06:56 PM | Filed Under Blogs

My picks:

1. Birdo

2. Blue Birdo

3. Red Birdo

4. Green Birdo

5. Orange Birdo

DooM 64


Posted on 02/24/2014 at 06:54 PM | Filed Under Feature

If we're on the subject of controllers, I generally use a Hori Pad Mini, which is a solid third-party controller with a GameCube-esque stick. I use it for games that don't require precision, as I find the tightness of the original N64 stick works better in things like shooters. For the original controller though, I grease up the sticks first, which prevents the wear. This'll only work with good condition sticks though, there's no known way to repair a worn stick.

In any case, DooM 64 doesn't require the stick. The D-pad can also be used for movement, which I actually use instead because I find it works better for quicker reaction time. Since it's impossible to look up/down then a stick isn't necessary. The controls are actually fully customisable, which is pretty awesome; I wish more games did that today. You can set any function to any button, even doing goofy things like setting "forward" to the B button and "backward" to C-up, whatever you dream up!

DooM 64


Posted on 02/24/2014 at 06:49 PM | Filed Under Feature

Not sure, but probably nothing. There's one other game I remember from around the same time, it was with a mech and it was some sort of 3Dish game. No idea if this was a 32X, Genesis, or Saturn game though.

DooM 64


Posted on 02/24/2014 at 06:46 PM | Filed Under Feature

Yeah they really went all out with the levels in this game. It makes it a bit saddening to find out about the stuff they didn't get to put into the game. Apparently, there's more they wanted to include but they were limited to an 8MB cartridge as that's the largest size publisher Midway would pay for. Aside from a few more levels, they wanted to include every monster from DooM II, as well as add in a couple more new weapons. They also wanted a multiplayer mode, which I'm guessing would have included both co-op and deathmatch.

They also started work on a DooM 64 2, but quickly canned the project because they felt the DooM engine was becoming too outdated. Oh, what could have been...

DooM 64


Posted on 02/24/2014 at 06:41 PM | Filed Under Feature

Hexen's interesting. It kind of isn't an FPS... I remember all the arguments about Metroid Prime being a "first-person adventure" game, but that title is much more apt for Hexen.

Donald Duck Goin' Quackers


Posted on 02/12/2014 at 07:13 PM | Filed Under Feature

I would have to say that it's better, since it actually has some decent platforming stages in it.

Donkey Kong 64


Posted on 01/28/2014 at 06:35 PM | Filed Under Feature

That's weird with the save issue. Did you lose the data every time you turned it off, or did it happen randomly?

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