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GT Interactive Software

Tour de 64: Duke Nukem: Zero Hour

Great, what am I supposed to use, harsh language?

Duke Nukem 64 must have put up decent sales numbers or something, as here we have what was a brand-new Duke Nukem title created exclusively for the Nintendo 64. Changing perspective from first-person to third-person, Zero Hour more closely follows the gameplay conventions of the PlayStation games than its Nintendo 64 predecessor. Although I prefer first-person to third-person, this game is still a solid adventure that spans many time periods, though its multiplayer mode switches to first-person for its frantic action.

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Tour de 64: Duke Nukem 64

So bad to the bone, he doesn't need music.

Following in the footsteps of the likes of DooM and Quake, the PC release of Duke Nukem 3D offered similar alien-busting action with an added layer of raunch, swears, and spoofs. The Nintendo 64 version of the title brings with it a few additional features and levels, but at the same time heavily censors the content. Removing most of the personality from a game that sold itself on its attitude and mature themes results in a bit of a dull shooter, as its design leaves something to be desired.

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Tour de 64: Bio F.R.E.A.K.S.

BioFREAKing bland.

Careful observers will notice that, on the box of BioFREAKS, the word "FREAKS" has a period after each letter. As it turns out, it is an acronym for Biological Flying Robotic Enhanced Armored Killing Synthoids, something which I'm sure sounds like I just made up.

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