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Tour de 64   

Banjo-Kazooie

The bear and bird's original N64 adventure.

I never owned this one back during its time. Yeah, yeah, I'm sure some of you would consider that to be blasphemy, but what can I say? I actually never even heard of it, but this was before the widespread days of the Internet, and I never heard anyone talk about it. It wasn't until I started collecting that I bought this game. I completed it then, but I haven't really played it since that time.

Some may call this game an evolution of Super Mario 64, which is true in some ways. To me, it's quite different, and feels more like an adventure game. That's no criticism of the game, it's more like an observation. Banjo doesn't really have any spectacular jumps or much variety in that area, so it doesn't contain much in the way of pure platforming action. The worlds are quite open, with a number of tasks to accomplish, which can often be completed in any order you choose. This is a pretty big deviation from the more clear-cut goals of the "go from point A to point B" structure that a platformer typically has, but it works.

Starting up the game, the first thing that hit me was how catchy the music is. I'm surprised I had forgotten about it in the first place, and it's stuck in my head as I write this. There's no way to skip the opening tutorial of sorts, which I wanted to do because I still remembered the moves. After that, I jumped into Mumbo's Mountain wondering if I could complete it within the half-hour that I planned on playing. As I wandered around the level collecting everything and finding the new moves, it was all coming back to me. I rounded up the final notes and got the last jiggy, then exited the world at the forty-minute mark for playing the game.

I'd forgotten how enjoyable this game can be. I'm actually tempted to continue with it, but I'm not sure. What really brings this game down is that it has one too many collectibles. Mostly, that would be the one-hundred notes on each level that annoy me. Since they must all be collected in the same run, it can be a real chore in the later levels which have a few places with cheap deaths. There's also the Jinjos, I hate those little colourful creatures.

Still, I've missed this game. I've completed it just the one time when I bought it, so it is still kind of fresh on my mind. Forty minutes wasn't enough, I kept going and went on to Treasure Trove Cove. There were a few jiggies here that I remembered being annoying... but I actually didn't have much trouble collecting all of the jiggies and notes. I think this one took about forty minutes as well. It's got me wonder though... The reason I haven't tried playing this game again is because of the parts that I found to be a chore. What if that would no longer be the case? Maybe now that I know almost everything about the game, or would remember it when I got to that part, perhaps it wouldn't be so much trouble on a second time through?

Of course, there's also that playing through this will delay my quest to play every game, which I am already pretty behind on. I guess I'll just have to live with that. Banjo-Kazooie is a well-crafted platformer/adventure game that would please fans of either game type. It has a few small flaws which are now more apparent than ever, but it stands the test of time.


 

Comments

Nick DiMola Director

06/06/2010 at 12:40 AM

4J Studios did a great job updating this game for Xbox Live Arcade. One of the changes you are sure to appreciate Kathrine, is the ability to collect all of the notes across multiple runs. This is a much harder task (given the level) in the N64 version, so it's nice to see it transformed from a feat of skill to a quest for discovery.

As I've mentioned many times in the past, I absolutely adore this game. Chessa and I make a point of playing it once a year, and even after countless playthroughs we are both still in love with it.

I'm not as much of a fan of Banjo-Tooie because I feel like the collecting got a little out of hand, as did the size of the world. Having played through B-K so many times, I almost wish it was a little bit bigger, but as it stands, it is fairly close to the perfect size.

Hopefully Rare revisits this style for the duo in a true Banjo-Threeie title, but of course, as I've expressed before, I still love the Nuts & Bolts approach as well.

Jason Ross Senior Editor

06/06/2010 at 02:09 PM

I liked both Banjo-Kazooie and Banjo-Tooie, but for different reasons.

With BK, I definitely love that it's simple enough to go into a world, collect just about everything, and leave. It's not like Super Mario 64, where multiple trips are necessary, leaving you to trudge through the same area several times, if you play it right.

Of course, notes and Jinjos can negate what I'm saying easily. What don't I like? Only one animal can attack. I'd rather let them all attack, personally. That way, you can at least get honeycombs.

Also, if you're someone like Chris, there aren't enough honeycombs in the game. Last time I saw him try to play, he'd intentionally take damage, collect nearly every note, then run out of honeycombs to refill health before he got them all. It was sad.

Matt R Staff Alumnus

06/06/2010 at 07:36 PM

"There's no way to skip the opening tutorial of sorts, which I wanted to do because I still remembered the moves."

This annoyed me whenever I rented this game. Now it's a feature in all modern games!

Maybe I should give it a second chance so I can get jiggy with it.

Kathrine Theidy Staff Alumnus

06/06/2010 at 09:00 PM

Banjo-Kazooie and Banjo-Tooie definitely have enough differences that I can understand why someone would like the original over the sequel. For me, I kind of feel like Banjo-Kazooie suffers a bit from being stuck between a platformer and adventure game. Banjo-Tooie embraces adventuring and that's what makes it so solid, but it also means anyone looking for more platformy action would prefer Banjo-Kazooie.

Banjo-Tooie may have more things to collect, such as the five types of eggs, for example. But it is all much more manageable. Every item is always in bunches, and stuff like eggs usually reappear. I never found myself running out of eggs and feathers like I would in Banjo-Kazooie.

Joaquim Mira Media Manager

10/01/2010 at 06:43 PM

Lately I've been playing this game quite a bit on the 360.

My one major complaint about this game is the camera.

Otherwise it's a good game.

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