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Reviews

Blaster Master Review Rewind

A boy and his frog

My earliest years in gaming was a magical time. Every new game I discovered pioneered a fresh mechanic I hadn’t seen before. I'll never forget the moment when my brother's best friend came over with his NES games to show off Blaster Master. I marveled as the story elements unfolded while melancholic music played in the attract mode. Pressing the start button then transitioned me to the opening shot of an armored vehicle speeding off while the triumphant music swelled to a crescendo as I journeyed into the unknown. Never had I witnessed anything like that at the time. While everything I just described is nothing spectacular these days, Blaster Master still has a few gameplay elements that still hold up quite nicely.

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Dr. Mario Review Rewind

I hear he’s got the cure.

To describe Dr. Mario as a falling block puzzle game would be slightly misleading. In lieu of descending blocks, you’ll have to guide vitamin capsules raining down from that dubiously credentialed pill-popping Mario. I mean c’mon— he’s a plumber practicing medicine in the “Mushroom Kingdom”. It’s a Dateline investigation waiting to happen. Mark my words.

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Final Fantasy Review Rewind

Not so final after all.

Final Fantasy is the stuff of legend. No, seriously-- it is. Just ask any enthusiast about the origins of the series. Watch as their eyes gleam while recounting the story of how it all began. Legend has it that a long time ago (1987) in the land of Japan, a fledgling company known as Square (now Square Enix) wasn’t doing so well financially. Despite earlier releases like Rad Racer and 3-D World Runner, their games weren’t selling well enough to pull them out of the slump. It seemed as if all was lost. Wanting to go out with a bang, Square chose to develop a role-playing game. They called it Final Fantasy (*cue epic music*).

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Valfaris Review

To quote Bill: This is me at my most masochistic.

I have a few questions for you. Do you consider yourself to be masochistic in your choice of games to play? Are you driven by a need to show your superiority over other players and scoff at them for not “getting good”? Has your quest for harder and harder games desensitized you to the point that it’s impossible for you to enjoy anything that isn’t actively trying to frustrate you? Well, you’re in luck, because have I got the game for you! Enter: Valfaris, a game so focused on punishing players that it forgets to be fun. Which, if you answered yes to the above questions should get you absolutely psyched, right?

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Super Monkey Ball: Banana Blitz HD Review

I can't track these changes.

It almost hurts to write that it’s been 13 years since Sega released Banana Blitz back on the Wii. At the time, I know I couldn’t have been more excited that we were about to see a Monkey Ball game that leveraged the motion capabilities of Nintendo’s hit system. However, when it finally released, I wasn’t thrilled with the results. Rather than leveraging the Wii remote in its horizontal orientation, like many other motion-centric games had, it forced you to point forward and contort your arm in awkward ways to tilt the stage. I quickly shelved the game and wrote it off as a failure. I suspect I wasn’t the only one, because after all these years Sega has released an HD remaster of the game leveraging more standard console controls using the analog stick. Unfortunately, the transition has introduced level design changes that bring things to a degree of difficulty that I’ve found to be insurmountable.

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Stranger Things 3: The Game Review

Dungeon-crawling through Hawkins.

Like so many other children of the ‘80s, I love Stranger Things. Booting it up is like taking a time machine back to my childhood. The pervasive synth music, the wardrobes and the cultural references instantly transport me, making it easier to get sucked into the day-to-day of Hawkins and the ever-creepy world of the Upside-Down. And just like a true ‘80s property, there’s also a tie-in video game to go along with the latest season of the show. Thankfully this tie-in isn’t quite as low budget as as the Atari 2600 and NES tie-ins of yesteryear, but the dungeon crawling brawler pales in comparison to the electrifying viewing experience offered by the show, especially this latest season.

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EarthBound Review Rewind

The RPG that wasn’t afraid to get weird.

Remember that silly old trope in teen movies where the nerdy “plain Jane” character magically becomes super attractive just by removing her glasses? It was a bit like that with EarthBound- an RPG that was largely ignored when released on the Super NES in its twilight years. Nintendo’s ill-conceived ad campaign telling the player that “this game stinks” didn’t do it any favors either. The game’s overtly humorous kid-friendly facade was unusual for its time and quickly written off as ugly and boring by all but the most accepting of RPG fans. But thanks to the positive praise in gaming forums years later, it picked up steam and eventually became lauded as one of the best on the Super NES. Much like the bespectacled character in every 90s teen comedy, it was as if EarthBound removed its glasses. Nothing was different about it- just our perception of what was already there.

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Tetris Review Rewind

The game needs no introduction; but this review does, however.

As it so happened, the Game Boy was the perfect present, as my older brother found out when he graduated from middle school. After the party was over and everyone had gone home, mom and dad came downstairs with a just one more wrapped present. I still remember my brother opening the box and joyfully exclaiming “It’s a Game Boy”! Since Tetris came packaged with it, we wasted no time playing that Russian puzzle game for years to come. It was the perfect game to complement the perfect present.

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Qix Review Rewind

The original Geometry Wars

My earliest memory of Qix began sometime in the mid-90s when I saw it listed in a Funcoland price sheet (remember those?) and thought it was pronounced “quicks”. As a kid, I thought it was a rule that all words spelled with a “Q” had to be pronounced with the qu inflection. But years of expanded vocabulary eventually proved me wrong. In short, the game’s title is pronounced “kicks”- because I suppose the developer Taito wanted you to get your kicks playing Qix. See what they did there?

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Xevious Review Rewind

A Game Changer

Every time I play Xevious on one of Namco’s "museum" compilations, I can’t help but reminisce about the time when I first discovered the game in 1992 on the Atari 7800 (a system which also familiarized me with other Namco classics outside of Pac-Man). Back then, our family couldn’t afford the Super NES or Sega Genesis. So, in a move of what I think was out of pity, a friend of ours gave us her 7800 with a huge bag full of games. While rummaging through the cartridges, I came across the little oddity known as Xevious. It was probably the first game I had heard of that started with an “X”, and the name intrigued me. I quickly fell in love with the unique enemy designs and mysterious land structures peppered throughout the game.

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