We're done!
I'm gonna keep this brief because frankly, I'm not feeling so great. We finished Darksiders. We had more fun talking about it than we did with the back half of the game. We get into some pretty weird things to talk about like sound effects and... horse physics. Maybe my fever started earlier than I thought.
Confirmed: navigating 3D space with Kinect is miserable.
Without ever having been to Disneyland, I can only assume that Frontier has done a spectacular job recreating the iconic park. The virtual representation of the park seems to have everything covered, straight down to themed garbage cans, benches, and vending carts. Despite all the effort, it's held back at every turn by the peripheral that should be immersing you. The fact of the matter is, the Kinect controls are cumbersome and unnecessary and often just don’t work right.
Kids are great when there is field work to be done or raw materials to mine, so why waste their energy on video game busy work?
Its manual claims to be a “fantastic action jump 'n' run game” and there is certainly a lot of jumping. The three playable characters, Pixie, Madboy, and a dog, Rex, can be switched to at the press of the C button. Each has specialized, if minimally effective moves that are required to get through levels which do contain considerable amounts of platforming. But it can be more honestly described as a “plat-borer” because The Kore Gang's 30 levels are a near-nonstop string of menial and utterly pointless fetch quests that will bore players of all ages.