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Ys: Memories of Celceta Review

“Amnesia? Again?!?”

There’s a special place in hell for JRPG fans.  Their sin?  Playing the same game with the same story over and over without complaining once.  I suppose there are worse crimes than this, but there is a sort of masochistic glee in which JRPG fans partake in their vice.  Perhaps we love grinding and crafting so much that we don’t really care about the story too much – despite our claims that we play these games for the tales they tell.  Perhaps it’s the newness of the dungeons or the shiny equipment that makes the tedium of saving the world over and over remain novel.  But, despite these tropes, this genre seems to continue on, and sometimes even with some of the most loathed archetypes and clichés, JRPGs can rise to heights other genres can’t. 

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Don't Starve Review

Cut the grass or die.

It’s getting late again, and not to mention, cold. I’m doing my best not to head farther east to satisfy my curiosity about that peninsula, and I’ve got to resist or I’m going to die – again. I’m hoping to make it through the winter. With what I’ve learned from the last few times I’ve survived that long there is a chance I might make it, but then I find an entirely new way to screw it up – again. And so it goes over and over, slowly learning, slowly progressing, slowly making it through another day all to fail and start back at the beginning – again. Somehow, the repetitive advancement through the generated worlds of Don’t Starve stays engaging and challenging for quite a while, until you will inevitably be unable to force yourself to toil through the opening days – again.

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Forums Have Arrived

Come share your thoughts in our fancy new forums!

Well, it's taken a while, but the work I've been doing to create PixlBit's forums is finally complete! No, we're not using some sort of out of the box tool, but hopefully you'll find these to work very much the same. The features, for the time being, are a bit on the thin side, but with your thoughts and feedback, they'll continue to become more robust over time.

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Lightning Returns: Final Fantasy XIII: Retro-spective Trailer

Square Enix recaps the Final Fantasy XIII saga with 16-bit graphics.

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Lightning Returns Roundtable Discussion - Hands On Preview

Minutes to midnight.

Like the world of Final Fantasy XIII, the seventh console generation is approaching its end. One of the last big releases exclusive to PS3/Xbox 360, Lightning Returns sees its eponymous heroine back for one more adventure. A demo hit PSN and Xbox Live on Tuesday, and a few of PixlBit's Final Fantasy enthuiasts are here to share their impressions.

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Nerds Without Pants Episode 38: Jaded

Step 1: Talk about video games. Step 2: ??? Step 3: Profit!

Hey there, folks. Julian here. So, I've been going through a lot of personal stuff for the past, oh, year or so, and it's starting to come to a head. What that means for you is we don't have a topic this week because I was too frazzled to come up with one. However, my  pain may become your pleasure, because somehow we managed to have a two hour show with a ton of different little discussions that turned out pretty well.

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3D Altered Beast Review

Rise from your grave! And embark on a mediocre adventure!

Altered Beast was Sega’s showcase game for the Genesis debut, doing its best to attract extreme-minded 90s teens with its muscular protagonist who could transform into kick-ass werewolves and dragons. Although I was smack dab in the middle of the game’s focus group at the time, I was dorkier than Sega ever imagined and wasn’t interested in the least. With M2’s 3D conversion of Altered Beast hitting the 3DS, I figured it deserved another chance, and boy am I completely indifferent about my experience.

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Thunder Force II Review Rewind

If there was one thing that Techno Soft did very well in the 16-bit days, it was shoot ‘em ups.  It all started when they created Thunder Force in 1984. It was released on the NEC PC-8801 and several other Japanese home computers at the time, but never saw the light of day in the US.  The game featured an overhead free-roaming viewpoint and the goal was to destroy the enemy’s shield generators, using your main shot for air targets and the bomb shot for ground targets in each stage. While it’s tough to gauge the game’s popularity from back then, it apparently did well enough to warrant a sequel. Thunder Force II was released four years later for the Sega Genesis in 1989, making it the very first shoot ‘em up on the system.

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Call of Duty: Ghosts Review

If Michael Bay made a video game, this would probably be it.

Call of Duty: Ghosts set out to be a fresh start for Infinity Ward. In some ways it is just that – Ghosts introduces a brand new story line that will undoubtedly take them a few titles to complete as well as a few game types in multiplayer that are new to the Call of Duty mold. When all is said and done though, this latest entry doesn’t draw me back to the series and if anything, it only proves why the formula has grown so stale over the past few years.

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**** it! We're doing it LIVE, Zone of the Enders HD Collection!

Runner on second, and none on third.

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