Well jeez, I wasn't prepared to die this much.
Like many other small gaming outlets, PixlBit didn't receive their copy of Dark Souls II until the Friday before the game's March 11 release. This didn't afford much time to play the game to meet embargo; however, that's no big deal, because it's affording other opportunities, like this article! Until resident Souls master Chris Yarger has time to crank out his review, I figured that I'd provide some initial impressions for those waiting with bated breath for PixlBit's review of From Software's latest masterpiece.
Bananas, it's cold outside.
Shipwrecked.
PolyPusher Studios, the Irish developer behind Montague’s Mount, describes its latest project as a “psychological rollercoaster ride through isolation, desolation, and one man’s tortured mind.” Its perception of the game it created doesn’t quite align with the game it actually released, where the rollercoaster is more like rush hour traffic, and the only tortured mind is my own. Montague's Mount is a first-person adventure/puzzle game about a man who awakens on the beach of a deserted fishing island, unable to remember who he is or why he’s there. Promising although the concept sounds, concept only goes so far without the execution to back it up.
Warning: otaku crossing ahead!
Hey there, Julian here. Yeah, I'm not your usual Backloggers Anonymous host, but we're tackling a game that I have a really huge soft spot for: Asura's Wrath.
Clementine definitely needs a hug.
Season Two of Telltale’s the Walking Dead pulls no punches with its first episode. Within minutes, I was reminded that the universe of The Walking Dead is no joke. I was happy that the narrative is strong: an extremely gripping tale filled with a lot of memorable moments and even more memorable characters. The gameplay is also much improved, though technically, the experience leaves something to be desired on Xbox 360.