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Jett Rocket II: The Wrath of Taikai Review

Releasing this game between the launch of the Xbox One and PlayStation 4 and right before Mario and Zelda was probably a mistake.

If you know the company, Shin’en, it’s likely that you associate them with their well-crafted shooters, and not the platforming genre. But back on the Wii, the team charted into these new grounds with Jett Rocket. The WiiWare title was a decent attempt at a 3D platformer that now has a follow-up on the 3DS eShop. Jett Rocket II: The Wrath of Taikai takes a slightly different approach, blending both 2D and 3D platforming, while working in an assortment of mini-games to break up the fifteen core levels. The brief experience is enjoyable at times, but more frequently blasé, being outclassed by other titles in both variants of the platforming genre.

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Jett Rocket II: The Wrath of Taikai - Gameplay Trailer

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Backloggers Anonymous El Shaddai Part 2

The conclusion of our series featuring Richard Clark, of GameChurch.com!

So, we wrapped up El Shaddai, and, for better and for worse, our expectations were pretty spot on. As you might imagine considering our previous podcast, stuff got deep again. We also had some theories and conjecture about a lot of the messages and artistic choices present in the game. Even if El Shaddai ended up not being for you, we hope you'll listen anyway to see what we took away from it. 

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Super Time Force - "101" Trailer

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Rainbow Moon - PlayStation Vita Debut Trailer

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Dragon Ball Z: Battle of Z Hands On Preview

I sorta want Tenkaichi back...

I wanted to be impressed by this game. After more than a few disappointing outings in the genre, I was ready for a Dragon Ball Z fighting game on the level of 2007’s Budokai Tenkaichi 3. Unfortunately, aside from some nice visuals, Battle of Z seems to continue the recent tradition of bad fighting mechanics and gimmicks.

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AiRace Speed Review

Get ready to crash!

I jumped into AiRace Speed without much prior knowledge of the game. From its eShop presentation, it seemed to have F-Zero written all over it. As a closet racing game fan, I couldn’t help but get excited. After a few minutes playing, it was clear that the developers managed to capture the speed – and the sadistic difficulty – of F-Zero but not much of the fun. Perhaps it’s because the tracks are devoid of racers or the fact that I never had a perfect handle on the ship, but after a few hours grinding away in these races, I never want to look at AiRace Speed again.

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