Great DLC, or a wasted opportunity? Yes, absolutely.
The third DLC release to hit Metro: Last Light’s Season Pass, the Developer Pack adds a standalone mission plus a few additional odds and ends.
Great DLC, or a wasted opportunity? Yes, absolutely.
The third DLC release to hit Metro: Last Light’s Season Pass, the Developer Pack adds a standalone mission plus a few additional odds and ends.
The Kongs Return once again.
My feelings about Donkey Kong Country: Tropical Freeze are a bit strange. After playing it, I’m looking forward to the final product. However, while the game retains the charm and tight gameplay of Returns, it didn’t seem to bring anything new to the table. The demo I played didn’t include Dixie Kong, so I was left with Donkey and Diddy, which might’ve been part of the problem.
Square peg, round hole.
Metro: Last Light was a lot of things, including a competent shooter in which I didn’t actually shoot a whole lot because stealth often was the best approach. Rather than let a good engine be underused, 4A Games has developed the Tower Pack DLC with combat front and center.
Halloweenerds!
Trick or treat, smell my feet, give me something good to listen to. Something like this extra-large edition of Nerds Without Pants, Halloween-style!
Off the track.
Grab a fresh air filter; it’s time to go back underground with the first DLC to hit the Metro: Last Light Season Pass.
Starring special guest, Richard Clark, of GameChurch.com!
Yes, that's right, we brought in a special guest for this one: Richard Clark of, well, half the internet really. Mostly he's known for his work at Christ and Pop Culture and Game Church. For our intentions however, it's his work covering our next game, El Shaddai, that got my attention. He's written pretty extensively on the game, and we're very happy to have him on board for these next two podcasts.