A brief look at the variety of gameplay features of Tactical Intervention.
Sayonara, Rob-san!
Welcome to another edition of Nerds Without Pants! No, this show isn't about an epic wrestling match between Antonio Inoki and Great Baba.This time, we revisit a topic that we talked about when we were still the Tri-Force crew on PixlTalk: Japanese games. Instead of rehashing material we take advantage of the fact that we’re nearing the end of the console cycle and grade major Japanese developers on their performance. Before that, we talk about what games we’ve been playing.
The controversial Japanese game developer leaves a legacy of genre bending titles.
Last week was kind of a crazy week of news for video game fans of all walks of life. Naturally the PS4 announcement took up the lion’s share of the attention, and with good reason considering how long the current console generation has lasted. Obviously big and sad news hit a lot of people close to this website with the announcement that 1up would be closing, and some excellent writers getting laid off. With all of that commotion it’s easy to forgive if you didn’t realize that Kenji Eno died last week, as well. You can also be forgiven for asking who that is, because although Eno was a legendary game designer to a lot of people, he was also an enigma that hadn’t been in the gaming news for over a decade.
Henshin-a-go-go, baby!
It’s been a while, but you knew this feature couldn’t stay away forever. That’s right, it’s about time that we had ourselves another installment of Missing in Action!
You don't have to be hardcore to have an opinion.
It’s been nearly a year since Mass Effect 3 was released, and with it the conclusion of a trilogy that most players had waited 5 long years to see. To say that the ending was controversial would be the understatement of this generation; so incensed were fans at the final moments of Mass Effect 3 that BioWare had to go back to redo the ending, which still did little to please the audience. PixlBit is home to a large number of passionate Mass Effect fans. We’ve said our piece on the trilogy’s end through blogs, articles, and podcasts. Working at a video game website, we keep ourselves plugged in to the gaming community and are well aware of the grievances of the day. But what about the more casual player? I was curious to talk to someone that enjoyed Mass Effect but was completely divorced from the hype train that had been building around this franchise since 2007. How would such a person view the series, the ending, and the fan reaction?
Join Commander Shepard and crew for one last mission.
After 5 years of anticipation and a year of fan disappointment, the saga of Commander Shepard’s story is coming to a close. We knew that there was a final piece of DLC coming to Mass Effect 3, and rumors were swirling that it would be massive, with a large number of the voice cast coming back to record additional dialogue. Now, BioWare has announced Citadel—the final piece of story content for Mass Effect 3. From the company’s description, Citadel looks to be a huge piece of Mass Effect fan service, and hopefully a fond farewell to the crew of the Normandy.
UFO gives us more of what it does best.
The 3DS eShop can be a dangerous place. Littered with just as much shovelware as gems, it can be tough to know what you're getting into after a brief skimming of the media associated with a given title. In the case of Johnny Impossible, the association with publisher UFO should already be enough to make your spidey-sense tingle, but if you’re still on the fence given its Metroidvania gameplay, let me assure you, it’s no diamond in the rough.
A brief look at some of the gameplay features.
Good-bye 2-D platforming, hello 3-D polygons and analogue sticks.
The Nintendo 64 emerged in 1996 as one of the most powerful consoles of its time, producing 3-D visuals that not even the Playstation or Sega Saturn could produce. At a time when franchises were attempting (and often failing) to make the jump to 3-D, along came Super Mario to save the day yet again.