
Sometimes I want to play games where I can summon Ifrit and fight enemies on the sides of buildings. Other times I want to leap across moving platforms, flatten enemies with my butt, and collect shiny stuff. But then there’re times when I want to play a game where I get dysentery and have to crawl through the woods inch by inch following the sound of buzzing flies to a dead body so I can loot it for supplies.

Metro: Last Light's first achievement may be the fact it exists. As a sequel to an atmospheric first-person shooter adapted from Russian literature, it was already a risky game before development even started. Bad working conditions, delayed release, and THQ's bankruptcy followed. Yet despite everything going against it, Last Light has emerged from the darkness to become one of the year's best games so far.
Jinkoku’s Anime / Manga update Friday 07/06

UPDATE: In just two short days, the project has been officially backed, easily surpassing the $900,000 goal initially set by inXile. Currently the team is sitting at $980k, just short of a cool million; with 32 more days to go it's likely the project will accumulate much more. The story from 3/13/2012 can be found below.

Many of you may still be filled with turkey and stuffing, and even though it’s a holiday weekend it’s still a Friday and you know what that means. That’s right; it’s time for another explosive installment of Missing in Action!

In the world of video games there are very few intellectual properties that will let you print money as easily as the X-Men line. The game only has to be the least bit decent to get a flock of mutie lovers to come running with cold hard cash in hand. Unfortunately the latest X-Men game was given to developer Silicon Knights which is keeping very much to current form in making games no one wants to play.

id defined the first person shooter for an entire generation of gamers. From Wolfenstein to Doom to Quake, they pumped out standard setting shooters for years before going quiet after the 2004 release of Doom 3. In the years since, they have worked diligently on an all new IP that slowly morphed into the finished product that we know today as Rage--a game that stays true to the aesthetic and spirit of its predecessors while borrowing a few trappings from more contemporary games. Does it have what it takes to hold its own in a world dominated by the likes of Call of Duty, Halo, and Battlefield? You better believe it does.

October is here, and with it, we venture ever closer to the huge holiday game release schedule.

On their blog, Sega announced today that The House of the Dead: Overkill will be making its way to the PlayStation 3 in a special Extended Cut edition. The new version of the game will feature a few improvements over the original Wii version of the game, specifically support for the PlayStation Move controller, improved visuals and support for stereoscopic 3D, and two new scenarios beyond the original seven levels of the first game. Players will be able to grab the game this fall, on October 25.

Magneto, we meet again - only this time, I don’t need quarters to beat you. Your hordes of henchman and sub-bosses with cheap unblockable attacks - no longer a threat to my allowance! Having to conserve my wonderful, room clearing mutant attacks that eat into my life energy - not this time. You’re getting beaten down as many times as I want, and I only have to spend $10 once, as an electronic transaction. The day is mine!




