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Mario Maker- Most Important Game of E3 2014


On 06/13/2014 at 06:00 AM by dustin

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Where previous game-creator titles have been love letters the 8-bit era (whether Final Fantasy, Mario, or Zelda)-- this is a game-maker with the source IP of everyone's inspiration.  Super Mario Bros. is the reason the whole console industry exists today and was the first gateway to virtual worlds for millions and millions of people.  This is where it all began, again (after the Ataripocalypse).  The characters, the images, the sounds, the worlds, and the rules of Super Mario are all iconic and ingrained in the memories of gamers and game-developers; and Mario Maker lets everyone make their own Super Mario and it does it with a fantastically streamlined click-and-drop interface.

This is the beginning of the opening of the door; to give the player the tools to create their own adventures, and thus it is fitting that Super Mario Bros. is the first entry in the Maker franchise.  Nintendo is providing the language that will allow game design to be accessible to the masses (as with writing a book or painting a picture).  As the public are able to create adventures of their own and share them; using the language of Nintendo's games, game design can finally become art.  It becomes art when it crosses over from being a product to being an avenue for self-expression.

In the absence of Nintendo, the fans have created editors to create their own Zelda games.  I created a Zelda quest (below) a couple of years ago using Zquest.  Unfortunately, Zquest is as complex as a cow's digestive system, so there is still a barrier for those who are less tech savy-- this is why it is needed for Nintendo to make official tools for making 8-bit and 16-bit games and sharing them.


 

Comments

Matt Snee Staff Writer

06/13/2014 at 06:29 AM

hmmm, you might be right about this.  Making our own Mario games will be a lot of fun, and just think of the great levels people will come up with. 

Cary Woodham

06/13/2014 at 07:49 AM

I like the fact that it uses several motifs from Mario Paint (title screen, icons, etc.).  I loved me some Mario Paint on the SNES as a kid.

The game designer game I really liked was WarioWare D.I.Y.  Shame that didn't get more attention.  It was genius.

Super Step Contributing Writer

06/13/2014 at 11:30 AM

Honestly, I think games are already art; which is a subjective-as-all-hell word anyway; but I've never been into making my own levels for games. I'm glad people that want to will get the chance, though.  

KnightDriver

06/13/2014 at 01:34 PM

I can't wait to see what people do with Mario Maker. Are you going to be able to play other people's creations like with Little Big Planet?

goaztecs

06/17/2014 at 07:11 PM

Mario Maker could easily sell me on a WiiU. Growing up my friends and I would have those "You know what would be cool" conversations, and with something like this, there could be a lot of testing out ideas. 

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