Posted on 11/23/2018 at 11:38 PM
| Filed Under Blogs
Ocarina of Time was quite the game in its time. It was fun roaming through a 3-D Hyrule, and it had quite a few memorable characters. The dungeons were good for the most part, though the Water Temple sucked.
To me, however, it showed off the limitations of the N64 more than anything.The power-ups in general didn't show to as great form as I would have liked. One exception was the Hookshot, which was implemented very well in Ocarina of Time and Majora's Mask. I was also a bit disappointed by the enemies in the game. I remember the Zelda 64 prototype showing Link battling Octoroks in the forest, only to have those enemies in the final game be little more than water-dwelling Deku Scrubs. Most of the enemies were very simplistic. Majora's Mask rectified some of this because of the Expansion Pack. Hyrule Field was also very skimpy compared to the overworlds in either the older 2-D Zeldas or the later Zeldas on Gamecube, Wii, and Switch, and for me, the overworld is as much a part of Zelda as the dungeons are. Ocarina of Time was originally made when Nintendo had hoped to have a higher-capacity storage medium in place and it seems like a lot of stuff had to be cut out for the final release. That wasn't all bad: A lot of that cut content turned out to be enough to make another complete Zelda game, Majora's Mask.
So I'm a bit torn on the N64 Zeldas, They were impressive at the time, but the Gamecube Zeldas were leaps and bounds above the N64 Zeldas IMO, with faster and more intelligent enemies and more expansive game worlds. I would look at Ocarina of Time today the way I look at the original Zelda compared to A Link to the Past. I prefer the improvements that later games and better tech brought, but you can't deny the pioneering work done by the earlier games, either. I