It's madness, I tell ya! Madness!!!
UPDATE: And that does it for round two, folks! Keep your eyes peeled for round 3, which will be starting very soon. Excitement!
It's madness, I tell ya! Madness!!!
UPDATE: And that does it for round two, folks! Keep your eyes peeled for round 3, which will be starting very soon. Excitement!
Bad press, resigns, stock dro-o-ops, it's a nightmare!
They failed SimCity, caused gamers mis'ry! EA Fails! Woo ooh! Every day they're out not making game sales! Woo ooh! Sales not faring, do-bad, and they suck-sales!
Which defunct franchise is most missed? You decide!
UPDATE: Voting has been closed for round 1! We're tallying votes and will be posting the results today along with round 2 matchups. Even though you'll still be able to vote here (we don't have the means to close voting on the polls completely at this time), no new votes will be counted from here on out - so check out round 2 instead!
The Dragon Ninja returns with enough suffixes even Capcom would blush.
Like a photocopy of a photocopy, Ninja Gaiden Sigma 2 Plus reproduces the content of its original source but degrades the quality. The source is Ninja Gaiden II: Team Ninja's hack-and-slash action adventure game released for Xbox 360 in 2008. A port would be released for PlayStation 3 in 2009 (hence the Sigma) and again for PlayStation Vita in 2013 (hence the Plus). What we’re left with is that third clone from Multiplicity.
When Gamefreak takes a break from Pokémon, we all benefit.
Even though they seldom get the chance to prove it, Gamefreak—famous for making the mainline Pokémon games— can also innovate in genres quite different from their meat and potatoes product. So, when it was announced that they would be creating a downloadable rhythm game for the 3DS, there was good reason to get excited. Thanks to the recent release of a demo in the eShop, anyone who wasn’t already psyched up for HarmoKnight can find out why the rest of us are counting the days until its release on March 28th.
Ninja Theory sure has a thing for redheads don't they?
We're digging into another game from our backlog: Ninja Theory's Enslaved. We start by getting Julian's take on backlogged games from 2012, then we talk about what kind of a game Enslaved is.
A glimpse at the importance of certain gameplay elements in Soul Hackers.
You can do it, U-1! Believe in yourself!
With all my love for RPGs, fighting games, and big dumb action titles, it would probably come as a surprise that I have a large part of my heart reserved for music games. I’ve spent countless hours honing my skills on PaRappa the Rapper, Bust a Groove, and of course Guitar Hero. I even owned Britney’s Dance Beat because it was the closest thing Americans could get to a Bust a Groove 3, having been developed by the same team. However, one music game stands above them all in my eyes, and it’s the one that criminally never got a sequel. That game is Gitaroo Man, and I’m spending this edition of MIA to give some much needed love to a true diamond in the rough.
Capcom's cinematic action experiment is a (shotgun) blast to play.
In film, “popcorn flick” often holds a negative connotation, but like any genre it comprises both good and bad works judged by their own set of standards. Resident Evil 6 is a popcorn game and despite a few misguided design choices, it’s a damn good one.
Hidden gems in game code, SimCity rants, and Final Fantasy Fixes abound in this week's PB & Jason.
You may have heard the news that F-Zero AX was discovered inside F-Zero GX. That news inspired a brief bit of talk about other places where things were hidden pretty deep inside a few games from the past, mostly on the N64. Naturally, SimCity took up a lot of time, too, and Issue 118 closes with some of Julian's Final Fantasy piece. Be sure to listen to the beginning to catch a few more details about the Monster Hunter 3 Ultimate Community week! Click through for listening and download links!