He mentioned Hexen 64 and I just happened to be on Steam minding my own business when I see The Heretic and all the Hexen games for $7.49. I don't think I need to tell ya what happened next.
Well damn,just posted my first blog, went to look at it and somehow only the first sentence made it. I'll try this one more time...
Based on the trailers and second hand accounts of the games announced so far, here are my predictions for the aggregate review scores we'll see for some of this year's games.
I played Granstream Saga when it was first released at the turn of the century. I didn’t get very far into it, but looking back now, I couldn’t remember exactly why. I recall it being an exceedingly ugly game….. like you know how you say some people were hit with the ugly stick? This game took a walk through the ugly forest. I mean ugly as in its physical presentation is not pleasant to look at. It’s early PS1, so the characters are blocky and lack any sort of features that make them look human. They are blobs that are vaguely human in form, I guess, but their faces are blank white squares, bereft of eyes or a nose or other things humans have. It’s disconcerting to go back to a game after so many years and see these miniscule evolutionary missteps on the way to creating graphics that actually resemble the things they are meant to resemble.
Ah,making a game. It's truly a mix of heartache and exuberent joy! After trying to download my game onto my old site only to realize my site provider has now put limit caps on my previously limitless space, I finally created my own profile at rmn. (I assume it stands for rpgmaker network)

If you aren't an MMO player then you probably don't care at all for the information that was announced today during SOE Live event regarding the latest EverQuest MMO game title "EverQuest Next". So much information was released that it would take quite a bit of time to sort through it all and condense it to a few paragraphs. So I won't try, but I'll give a short impression.
I've played quite a few MMOs, and still do quite frankly. Currently I'm playing a little SWTOR, LOTRO, The Secret World, EverQuest II, Guild Wars 2 and Final Fantasy: A Realm Reborn. The MMO closest to release is A Realm Reborn and while that game is full of improvements from the last version 1.0, it is still very much in the category of "last of the old generation of MMOs" in terms of game play. Although, I do think that what I played of A Realm Reborn and will be playing in the future was great, it doesn't really do anything new to evolve the MMO formula which is basically grind, grind, grind, fetch quests,walk, grind, fetch quest, level up, repeat. Most of the MMOs I've mentioned still use hotbars with actions that require cooldowns before reusing, and you are usually stuck with one class to level throught the game, unless you start an alt or new class from the beginning. The Secret World and A Realm Reborn allow you to use all the different jobs in game by swapping weapons and have dynamic world events, but even this isn't really new any more.
So on to EverQuest Next. First it's "voxel" based. Meaning the entire world is destructible. Think of Minecraft or Terraria which has more of a sandbox environment to build and destroy. Most MMOs have static worlds that you can explore and items to interact with, but destroying the world is pretty new. In a demo of gameplay a Warrior and Mage blew up a bridge to keep a mob of orcs from reaching them, in another a the Mage used an Area Effect Spell that dug a whole into the ground and you can see a cavern open up beneath the ground.
Second. The game has layers. In most MMOs currently, crafting involves equipping the proper tool like a pick axe and interacting with certain parts of the environment for gathering or farming. In EQ Next, you can literally dig into the ground below until you reach these materials, actual mining. A map of the overworld was shown of Norrath and you can see the top layer and all the caverns underneath it as well as a core area made of lava.
Third. Free Running. This doesn't seem to exciting, but basically you can slide down hills, grab and pull yourself on ledges, jump over obstacles like fences and have more overall interaction with the world. Most MMOs today have limited running/walking animations and sometimes rely on mounts or other transportation to get around. Here there is more of a fluid and natural movement throughout the world.
Last, Multiclassing. This isn't exactly new as you can do this with other MMOs, but in EQ Next you don't have to create alt characters to try different classes, simply look for trainers of other classes in the game and equip their weapon. There is also no leveling, so the growing in the game seems to revolve around leveling classes or weapons.
There is some other fun stuff regarding AI and world events that permanently change the world, basically enemies don't necessarily respawn from given points, the roam around the world freely and act depending environmental changes or pressure from NPCs that you alert. Alerting a NPC guard of the nearest city about Orcs harrassing travelers on the road for example might cause more patrol guards to secure the route. In game earthquakes and othe natural dissasters will affect the game permanently, so the game will look entirely different one to two years after launch. All interesting stuff.
Another thing I should point out about the combat is that in the demo videos, I didn't notice any hotbar actions and the game seems to have more of an action RPG feel. I'm not sure about this but it seems to be following the direction of Elderscrolls Online which is also supposed to be more of an action type game.
Over all I'm very excited about this game. I like the colorful cartoony look and feel of the characters and world too. Too much darkness all the time in Fantasy games is a bad thing. That's all from me.

In my previous blog I wrote about playing Metal Gear, the MSX port to the PS2. My first Boss Battle was with The Shotmaker. Now I am at my second Boss Battle in the game and it is with
Today's blog - how an international folk music forum grieves when one of their own dies.
So Nintendo sales were less than stellar, but a slate of great fall titles and even more upcoming announcements are coming soon. But people still aren't sold on the Wii U, hence why it's well...not selling. And with PS4 and Xbox 180 (Yes we're all going to call it that and make childish jokes...you know it!). Anyways it seems the higher ups at Nintendo can't seem to find a way to make Wii U stick out, but alas I have some ideas...not to say they aren't secretly working on them already. But here's how Nintendo can market the Wii U!*
Not really, I just want to know who your favorite female video game characters are.
With that new Tropes vs Women video up, I am at the point where I'm just sick of all this negativity in gaming. Not just with gender issues, but everything about it from the industry to reviewers. Now I have been negative on a lot of things, but the amount of negativity towards this industry is just annoying. So, I thought I'd just give some of my own positivity on it and what better way than to show how a trope that is shown to be harmful can be used in a positive manner? So I thought I'd just give an example of it used in a positive way with a game I have recently become obsessed with.
Happy IPA day!!! Today is apparently the day to celebrate the wonderful hoppiness of india pale ales. That is all...
This past week was kind of rough on me. My grandmother passed away last week so over the weekend I was in Alabama for the funeral and stuff. She was really talented and artistic, and she was even a gamer, too! So I wrote a blog because I wanted to brag about her. I hope you get a chance to look at it, as well as some other reviews I’ve written over the past month.
There was so much hype for this game on WiiU virtual console, and now that it's here...crickets!?
I've never actually played this game so I was curious to get some thoughts on it. 





