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Retro Review: Zombies Ate My Neighbors


On 10/29/2022 at 10:55 AM by The Last Ninja

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B-movie monsters abound in this zany and fun adventure game 

It’s that time again: Halloween! So this year I want to take you back to 1993 with Zombies Ate My Neighbors, a horror-themed adventure game that was developed by Lucas Arts and published by Konami for the SNES (it was released on other consoles too). This is an overhead adventure game in which you play as either Zeke or Julie and take on monsters from horror movies while trying to find and rescue “victims” (neighbors). The game is co-op, and has a whopping 55 levels! And believe me, you will get your fill of horror monsters and movie references. 

You start the game with what appears to be a squirt gun (maybe it’s filled with holy water?), but you can find and use all kinds of weapons, including a bazooka, holy cross, flamethrower, and even forks and plates. Be aware that these all have limited ammo. In addition, there are plenty of items to find, such as skeleton keys (can open any locked door), first aid kit (heals HP), speed shoes (increases speed), Pandora’s box (emits energy that kills nearby monsters), and decoy clowns (monsters will target these instead of victims). There are also two potions, one which transforms your character into a monster and one which transforms your character into a ghost. Both of these last for only about 30 seconds. 

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The goal of ZAMN is to find all the victims, usually 10 in each level. You will want to find them quickly because monsters can kill them. Thankfully, there’s a victim radar that you can toggle on and off by using the L and R buttons. This will help show you victims that are close by. The game’s art style is very cartoony, so it’s fun to see the different victims in the game. These include cheerleaders, babies, explorers, tourist couples, soldiers, swimming pool dudes, teachers, etc. The game also offers plenty of different locales, such as backyards, castles, Egyptian pyramids, caves, catacombs, laboratories, jungles, swamps, etc. The goofy music helps to make the levels memorable. 

ZAMN also has a great sense of humor. This is evident from the level titles, some of which are parodies of movies—“Mars Needs Cheerleaders” and “The Day the Earth Ran Away”—while others are simply funny—“Chopping Mall” and “Fish and Crypts.” The variation of enemies throughout the game is astounding, as you’ll fight zombies, vampires, werewolves, mummies, martians, dopplegangers, chainsaw dudes, creepy dolls, laker monsters, and the list goes on! Things can get tense, such as in level four, where the chainsaw dudes are happy to buzz through any hedge to get you (they’re fast!). This is NOT a casual game. You will want to move quickly and find those victims. 

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The game becomes more difficult as you progress. Eventually the game adds a secret time limit where victims who are not “saved” fast enough turn into werewolves—and then they chase you to try and kill you! (have I mentioned that werewolves are really fast in this game?) Vampires are also difficult as they will teleport close to you and the only thing that can kill them is the holy cross weapon, so you will want to keep that handy. The bazooka is also a very handy weapon as it can destroy certain walls, hedges, and fences—this will help you to reach victims that are blocked off by these obstacles or to get away from ensuing monsters. 

ZAMN has only two bosses, although there are some notable mega-enemies, such as the titanic toddler in level 8. The first boss is Dr. Bug, who drinks a potion and transforms into a huge spider (terrifying!). The final boss is Dr. Tongue, who transforms into a giant head and shoots tongues at you. It sounds ridiculous, but it actually stays very faithful to the off-the-wall sense of humor found all throughout the game. Playing co-op is great, although the two characters have to stay on the same screen. This game can be tough, and if you want to beat it, it will take patience. Thankfully, there are passwords every four levels, so that helps if you want to get through it more slowly. 

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Final Verdict—4 Stars: Recommended 

Zombies Ate My Neighbors is a classic. There’s really nothing else like it on the SNES, except for its sequel, of course. The zany humor is one of the watermarks of Lucas Arts, and they don’t disappoint here. And good news! This game (along with its sequel) is available right now on modern consoles thanks to a packaged re-release last year. I think it’s the perfect game to “sink your teeth into” this Halloween. Thanks for reading, and have a happy Halloween.


 

Comments

SanAndreas

10/29/2022 at 11:47 PM

The digital double-pack of ZAMN and Ghoul Patrol has an interview with Mike Ebert, the lead designer of ZAMN. He details how the bosses and story were Konami's idea, and how, in a rare moment of development heaven (as opposed to development hell), they finished the core game of 20 levels so far ahead of schedule that they made 35 more levels that made it into the final game. 

The Last Ninja

10/31/2022 at 01:21 AM

That's so cool! I really want to see that interview now 

Cary Woodham

10/30/2022 at 07:41 AM

I never played this one, but I read a lot about it in the LucasFilm Games newsletter that I used to get.  It was an actual print newsletter that came in the mail every couple of months, and that newsletter is also how I discovered Sam & Max.

The Last Ninja

10/31/2022 at 01:21 AM

I'm surprised you haven't played this. I think you'd probably like it. 

Cary Woodham

10/31/2022 at 07:46 AM

Well it's one of those things where there are just so many games I just can't play them all.  That's why I like the SNES so much because there's a ton of stuff on it I'd still want to play.  This game was never at my local movie rental place as a kid, so that's one of the main reasons why I never played it.

KnightDriver

11/02/2022 at 02:49 PM

I've tried a few times in collections, and I think I used to have the Genesis version and played it there too. I didn't get very far into it, but i'm hoping to get that double pack with Ghoul Patrol sometime and try it again. Great review, btw. 

The Last Ninja

11/03/2022 at 10:54 AM

Thanks. You should definitely give it another try, and the recent re-release is the best way to go. 

KnightDriver

11/05/2022 at 09:53 AM

It's on my wish list. I'm sure it'll go on sale sometime soon too. 

Machocruz

11/02/2022 at 05:39 PM
What a coincidence, this game has been on my mind quite a bit lately. It usually is, this time of year. Watched someone play it on Twitch for a bit while I was doing other things, and it was very entertaining seeing it again and seeing people share their memories and fondness of the game in chat. The tone of the game is Halloween fun personified, it's a perfect fit for the holiday. There are not many games that I can compare it to in recent times, so many try hard to be serious, or go completely overboard with cringe comedy. Destroy All Humans and Dead Rising come to mind as games with similar spirit. But nothing has replaced ZAMN, they broke the mold with it. Banging OST too.

The Last Ninja

11/03/2022 at 10:57 AM

Yeah, it's surprisingly unique despite being an almost 30-year-old game. The humor is incredibly on-point. We have so many serious monster games that it's good to have something silly like this, and maybe some day we'll get a modern spiritual successor. 

SanAndreas

11/05/2022 at 01:49 AM

Its music was composed by George "The Fat Man" Sanger, who composed for a lot of late-80s/early 90s CRPGs and adventure games, including Wing Commander, Ultima Underworld, and 7th Guest/11th Hour.

Machocruz

11/05/2022 at 08:19 PM

What a pro. Will never forget the OST

daftman

11/04/2022 at 03:33 PM

I've got ZAMN on my virtual Wii inside my Wii U and I've never gotten too far but I think that is because I've only played it co-op and I think it's probably more difficult that way. I love the sense of humor though. Maybe someday I'll work through it.

The Last Ninja

11/09/2022 at 01:09 PM

I think it IS harder co-op because the two characters have to stay on the same screen, so you really have to work good together and not waste time. I was shocked to find out how long the game was! I assumed it was about 8 levels long, but nope, 55! 

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