I can understand only liking the series for PvE. I was like that with it for a long time. It took DS3 to pull me out of my shell in that regard. I honestly am not big on invading and co-op, but Red Soapstone 1v1 battles are like drugs for me at this point. I've sat outside of the Pontiff bonfire PvPing for more time than I'd care to admit. Co-op/invading is fun for a bit, but I find that it loses its luster pretty quickly for me.
I guess I took particular offense with his belief that the combat isn't that deep. I mean, it's just objectively false considering there's an entire meta game when it comes to PvP. So many of the patches they make to the games are specifically for the PvP meta to limit OP builds that begin ruining the meta.
I do fully agree that level design, imagination, and cohesive world design is of great importance for the PvE portion of the game and I also agree that the games got pretty safe after Dark Souls 1. I actually think 2 tried to shake things up a bit, but kind of missed the point in some regards. The DLC, while great in its world design, has boss fights that are just hard for the sake of being hard, nearly to the point of being unfair especially after the huge trek it takes to just get there. The whole game fell victim to the "add more enemies to the boss fight" to up the ante. Similarly, 3 did that with the whole multi-phase fights. There's a degree of laziness to it that is undeniable.


