Posted on 06/24/2011 at 08:13 AM
| Filed Under Preview
Another update for you guys. We've been making our way through the game and the enemy variety doesn't let up. Not only that, but the basic enemies don't have a simple identifiable pattern (like in the Resident Evil games), so they can be pretty tough to defeat if there are a lot of them on screen at once.
We've encountered some light puzzle solving, wherein we need to complete a number of objectives in a certain order to properly clear an area. Encountered a few boss fights as well and they were massive in size and a real blast to complete.
Oh, and you encounter this half human-half demon guy who's absolutely hilarious looking. He sells you stuff for the white gems that you collect. We've exclusively bought red gems with the white gems in order to level up our health and gear. Speaking of gems, you get blue gems for beating bosses, which both unlocks new weapons or improves functionality of existing ones. All the leveling up makes for a simple hook that keeps you coming back for more.
The only downside we've encountered so far are the constant points of no return. Often you'll find yourself in an area to explore with multiple paths, and it's never quite clear if the path you are on is the progression path or an exploration path. Once you progress to the next area, it locks access to the old one, so if you choose the wrong path, you'll miss a chance to explore and potential pick up important stuff like white gems, ammo, health, and in some cases, red gems, which really suck to miss.
Other than that, it's a really great game so far, that I am looking forward to playing some more of tonight.