It definitely seems like they trimmed the build types back significantly. Looking back on the DLC for Dark Souls 1 though, it seems pretty clear that Miyazaki was heading in this direction anyway. Tanking anything in Oolacile was pretty tough, and it forced you into a build that was lighter, more agile, and didn't rely much on a shield. That's basically what Bloodborne is from the get-go.
I guess it will all depend on what NG+ is like. If there's a significant difference between NG and NG+ like DS2, I could see secondary playthroughs still being enjoyable. Also, I know nothing of the Chalice Dungeons, but that might add some mileage too.


