Posted on 11/11/2014 at 09:03 AM
| Filed Under Blogs
Chessa is definitely more the creative type, so she's focused on making all of the puzzles, doing the visual design for the user interface, playtesting all the puzzles she makes, ranking and grouping all of the puzzles and ensuring that the game "feels" good in general (aka, Quality Assurance).
As you mentioned, I'm doing all of the programming. I set up the web site, configured the dev kit, handled all of the "paperwork" with Nintendo, and have done all of the research on how to move forward with releasing the game.
Thus far it's been a great split of the responsibilities. She gets stuff done that I'm not interested in doing and vice versa. I assume that when we move on to our next game, I'll play more of an active role in the design aspect of it since all of the legwork around publishing will be a known quantity and the dev kit is already all set up and ready to roll.