I use the completionist times just in case I love a game and want to do everything. That's a bit of a rarity for me, but I like going into a game thinking I'm going to do everything.
I use the completionist times just in case I love a game and want to do everything. That's a bit of a rarity for me, but I like going into a game thinking I'm going to do everything.
Those old games. The whole thing was just one screen, although some had different levels and, I think, Phoenix, has a boss fight. There's something common to a lot of art where there's this build up and a great release. You build up to the boss then a satisfying release as you finish it. Like music, or maybe fiction too. Tension and release. Common human predilection, I guess.
I kind of like my list right now though because I play all different stuff. Keeps things interesting. I'm not forcing myself to complete anything either. If I hate it, I'm out and on to the next one. The one thing that sucks with this shortest-to-longest list is that all the RPGs I like are near the end.
I think the earliest for us in Thursday midnight, the 17th. I'll see it Friday or maybe Saturday.
Pikmin 4, oh yes. I can't wait for E3 either. Summer Christmas indeed!
Great news Cary! Can't wait to hear your report and see some pictures.
The scepter looks fine to me.
The more I play it, the more I see it as maybe less flawed and more a product of the times. The awkwardness of the action seems more like a lack of technology than polish. You can tell a ton of work went into this game. I read that it had a long dev cycle and Microsoft got them (they bought Rare around the same time) to repurpose it as a Xbox 360 launch title.
The game reminds me so much of the Skylanders games. They started six years later in 2011 and controls/camera were not an issue in those.
I suspected that. It's only like Dark Souls, really, in that the battles are a little more tactical than typical God of War games. I liked the animations on the enemies though, reminded me of Ray Harryhausen monsters in his movies.
I tried to read up on the GameCube version but I couldn't find much. The game was in long development and Microsoft meddled a bit because they had just bought Rare.