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Nick DiMola's Comments - Page 70

Anonymous Comments Squashed and What to do With a Community Page


Posted on 07/04/2013 at 08:12 AM | Filed Under Blogs

Forums may or may not happen. If they do, they likely won't be exactly as you've seen them in the past. In my experience they often become their own "section," cleanly segmented off from the rest of the site and often the community. I definitely don't want to see our community fragmented like that. I think that there's likely a way to do forums to make them a bit more cohesive, but I'm not 100% sure what that's going to look like yet.

Keeping our Community free of Trolls


Posted on 07/02/2013 at 08:26 PM | Filed Under Blogs

Well I just put the axe to Anonymous Commenting... not a foolproof plan, but it should certainly minimize troll attacks like we saw on The Last of Us Review. If they are so inclined, they'll have to register to put in their $0.02.

Beautiful Acoustic Songs


Posted on 07/02/2013 at 07:59 PM | Filed Under Blogs

Hmm, I think we using Drifting, Samus' Stardrive (fitting, I'd say), and something else from his second album. I'm bad with song names...

Beautiful Acoustic Songs


Posted on 07/02/2013 at 12:29 PM | Filed Under Blogs

Andy Mckee is the man. Fun fact: we use a few of his tracks for the open, close, and break music in PixlTalk.

Mirror's Edge was Too Hard?


Posted on 07/02/2013 at 11:53 AM | Filed Under Blogs

Her opinion seems pretty damaging to women. I know Chessa would certainly take issue with the sentiment that games should be made easier for women. Perhaps the women who aren't already into games aren't into them for other reasons. Things like, I don't know, societal norms, differing tastes, lack of exposure, or any other number of reasons. I really hate all of these "activists" that paint a group with such a wide brush.

Super Smash Bros. (Wii U/3DS) Preview


Posted on 07/01/2013 at 02:30 PM | Filed Under Preview

I know this is going to sound weird, but I almost hope we don't see DLC. If we do, I really hope that it's a bundle of content and they wait to release it after the game has been out for a year or more. You know, something to reignite interest in it after the game cools?

I'd be seriously concerned that if they go to the DLC model, we get nickel and dimed on each and every character/stage, similar to what we've seen with some of Nintendo's other games with DLC.

Hey Nick!


Posted on 06/27/2013 at 02:48 PM | Filed Under Blogs

Haha, alright. I'll definitely work that into a future update. Hopefully shouldn't be too bad, though I'm not sure exactly when I'll be able to get to it. We're about to kick off a very big development effort for brand new community functions.

If it helps any, you can always trace back PMs you sent out here. I know it's not the perfect solution for right now, but hopefully it gives you some context for reponses you receive.

Hotline Miami Review


Posted on 06/27/2013 at 10:53 AM | Filed Under Review

I played some of this last night (finally) and I couldn't agree more Julian. Literally point for point, your review rings true for me. The stealth is pretty shoddy, the violence is needlessly over the top, and the whole thing was just generally offputting for me. I'm honestly still baffled at how this has garnered so much praise.

Fixes to Blog Autosaving


Posted on 06/26/2013 at 07:05 AM | Filed Under Blogs

Not anymore!

Community Poll #9


Posted on 06/25/2013 at 09:20 AM | Filed Under Blogs

Aggressive Inline... yeah, I know, super obscure. With the Xbox version you can play songs off your HDD, so I enjoy jamming out to some tunes from my library and just going nuts doing tricks and racking up huge scores almost subconsciously. It's oddly zen.

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